Hey folks,
We've just rolled out an update to the Total War: ROME II Pantheon Updates MARS Beta. Check out the release notes below for the full details of what's included.
Bug Fixes
Corrected model for iron javelin for all units that have it
Celtic Light Horse now use the correct unit card
Fixed issue with shattered units not properly being removed from the player's UI. The player's shattered units also now do not show banners when routed, only enemy units do now to make it even easier to chase down shattered units
Morale
Increased morale penalty for being attacked in flank and rear
Reduced morale penalty for being under missile fire
Reduced morale penalty for general dying recently/dead/fled
Reduced the morale penalty for friendly units routing, and reduced the morale bonus for enemy units routing, as both hadn’t been adjusted to account for the removal of the base morale bonus
Added more granular total casualties morale penalties to allow more gradual increase in morale penalty
Fixed an issue where the Scares Horses morale penalty was also applying to camels
The morale tooltip descriptions for extended and total casualties are now different. Total says ‘casualties sustained’, extended ‘recent casualties'.
Fatigue
Increased the threshold for each fatigue level to increase the time it takes for units to move between fatigue levels
Reduced the penalty to melee defence at each fatigue level
Rules
Reduced collision damage
Changed min armour roll from 0 to 25% of full armour value
Reduced addition to crit chance from the damage of the attack, this generally reduces critical hit chance overall and damage
Reduced base crit chance from 3 to 2
Added new base deflection chance value, and a modifier for how much the armour roll adds to deflection chance. This increases how many hits will be deflected, slowing the pace of combat down
Increased how much armour piercing damage impacts the deflection chance to give a bigger difference between regular and AP damage
Adjusted the values that dictate how armour impacts regular and AP damage to smooth out how increasing armour impacts both in the regular range of armour units will have
Reverted knockdown getting up delay values to what they were before, so units that are knocked down take longer to get up again
Unit Type Changes
Overall
Adjusted melee defence and missile block chance values for many shields to correct issues, and generally increased missile block chances
Hoplite shields melee defence bonus has been reduced slightly
Increased hit points for infantry from 50 to 60
Reduced damage for non-Celtic swords
Increased cavalry run speeds and turn speeds, and adjust the distance they adopt the charge pose
Increased mass for infantry
Widened the spread of armour values, with better armours getting a higher value. Some examples:
Spolas armour increased from 35 to 40
Mail increased from 45 to 55
Bronze elite increased from 70 to 80
Melee Infantry
General
Increased the AP damage of clubs from 8 to 10
Unit specific
Germanic Round Shield Swordsmen have had their shield data corrected from wooden shield to small round
Galatian Swordsmen now have correct the armour value, and their melee attack and melee defence have been buffed
Illyrian Raiders have had their melee attack, charge bonus, and melee defence buffed
Arabian Noble Swordsmen have been give more armour and weapon damage
Bithynian Infantry have had their shield and armour stats corrected
Parthian Swordsmen have been given the eastern sword weapon to match their visuals
Pontic Swordsmen have been given mail armour and kopis weapon stats to match their visuals
Gladiators have had their armour value corrected
Gaetuli Tribesmen have had their armour value corrected
Spear Infantry
Unit specific
Corrected armour value for Veteran Spears to be leather rather than mail
Vigiles have had their shield stats corrected
Auxiliary Celtic Spearmen in Empire Divided now have 21 melee defence instead of 212
Mercenary Greek Hoplites have had their armour value corrected
Persian Hoplites have had their armour value corrected
Steppe Spearmen have had their shield stats corrected
Gladiator Spears have had their armour value corrected
Pikemen
General
Pikemen have had their pike lowering and turning time when in formation adjusted
Projectiles
General
Lowered slinger damage
Lowered archer damage slightly
Missile Infantry
General
Changed shield type of many slingers to one with lower melee defence values
Unit Specific
Royal Kushite Archers now have correct composite elite damage for their bows
Cimmerian Heavy Archers have been given the elite composite bow to improve their damage
Parthian Foot Archers have been given the elite composite bow to improve their damage
Pontic Peltasts have been given the kopis weapon to buff their melee damage and to match their visuals
Celtic Youths have had their shield stats corrected
Egyptian Javelinmen have had their shield stats corrected
Iberian Slingers have had their shield stats corrected
Iberian Skirmishers have had their shield stats corrected
Balearic Slingers have had their shield stats corrected
Heavy Numidian Skirmishers have had their armour stat corrected
Melee Cavalry
Unit specific
Azat Knights have had their armour stat corrected
Median Cavalry have had their shield stats corrected
Noble Blood Cavalry have had their shield stats corrected
Celtiberian Cavalry have had their shield stats corrected
Iberian Noble Cavalry have had their shield stats corrected
Auxiliary Cavalry have had their shield stats corrected
Equites have had their shield stats corrected
Roman General has had their shield stats corrected
Legatus has had their shield stats corrected
Praetorian Cavalry have had their shield and armour stats corrected
Bactrian Light Horse have had their armour stat corrected
Greek Light Cavalry have had their shield stats corrected
Sarmatian Horsemen have had their shield stats corrected
Scythian Royal Horse have had their armour stat corrected
Missile Cavalry
Unit specific
Scythian Royal Horse Archers have had their armour stat corrected
Scythian Royal Skirmishers have had their shield stats corrected
Gaetuli Horse Skirmishers have had their armour stat corrected
Elephants
Indian Elephants and Indian Armoured Elephants now have the same hit points, and armoured elephants generally now have higher armour
Elephants have had their hit points lowered
Chariots
Chariots have had their hit points increased
Camels
Camels have had their mass lowered
Camel Cataphracts have gained more armour
Unit Ability Changes
Adjusted the speed of wedge, flying wedge, and diamond so they are no longer slower than units not in those formations
Adjusted missile block chance of Testudo formations to account for changes to shield missile block values