Hey Everyone,
This update contains some bug fixes and suggestions reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.
General
Added indicators on the selected units grid that represent that unit's level
Starting crystals on First Contact 5 -> 10
Tribes
Added a "small village" state which gives food efficiency. This is mainly to make it clearer that larger villages grow slower. There is some rebalancing of food gain, 30-35 is easier, 35-50 is a bit harder. 50+ still becomes harder gradually.
Added an animation for Temples on water ruins
Added more tooltip text for Water Level/Production and Growth time
Added plot capacity to the building GUI
Robots
The heal on hit upgrade for Tacti Droids is now a separate status effect and is also no longer applied by the Strike Barge
Bug Fixes
Fixed the reactor's GUI when setting resource boosting
Fixed Obliterator beams being offset too low
Fixed The Xenobiologist farm effort gain display offset
Fixed Scouts not using food for The Xenobiologist
Fixed The Xenobiologist's barracks having the wrong underlay tiles
Fixed not enough Goo structures sometimes spawning on missions to destroy them
The Hologram should now always start with an RX-laser
Some small GUI fixes