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Free Quality Tailoring Update and Updated Content Roadmap is Out Now

Heroes of Hammerwatch II · Community Announcements · October 01, 2026

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We’re very excited to finally be able to share the Quality Tailoring update with you all! This update is packed full of sweeping balancing changes that cover weapons, abilities, effects, classes, and more. These changes have been tailored just for you and directly influenced by the way you play and your crucial feedback, so thank you for helping to shape how the game has grown. 

As well as general fixes and the new addition of Japanese language support, this update also includes a nice little surprise! We’ve brought back the Tailor, which allows you to fine tune your look in the Tailor’s Workshop with dyes you find through the course of natural play. Never have to choose between stats and aesthetics again! It’s time to start looking sharp... 

We also wanted to take a moment to communicate changes to the upcoming post launch roadmap. We’ve been actively listening since the release of the Celestial Ruins expansion, so thank you for all of your feedback! It’s been invaluable in determining our next steps. 

We want to make sure future content updates and expansions hit the high bar you rightfully expect, and what that essentially means from a development point of view is that the current roadmap needs to be extended longer than we originally planned. 

We need to give ourselves more time to test, refine, and deliver more quality content. We want to avoid updates that are designed to be “good eventually.”  

Expansion 2 will now launch in 2027 so we can deliver a bigger update, more in line with where you’re wanting to see the game grow and improve. We’ll keep you updated with a specific date when that becomes clearer. 

We can’t tell you how thankful we are for your continued support and the candid feedback you’ve been sharing with us over the last few weeks. We’ve genuinely been reading every message, review, and DM. Your feedback has directly influenced the direction the game is now taking moving forwards.  

Thanks for being a part of this community, and we can’t wait to share more of what’s coming!

For now, be sure to check out the full patch notes below for the Quality Tailoring update. Strap yourselves in, it’s another long one 👇 

Free Update Changelist 

New Features 

Japanese Localisation 

Misc Changes and Fixes 

Strength Attribute Buff 

Historically, Strength has been the weakest attribute that wasn’t maxed even by classes which had it as its primary attribute. These changes make it more useful both for offensive and defensive purposes. Strength armor has also received a buff to catch up with other options. 

Bleed Overhaul 

Bleeding was only really used to trigger sustain from Thirsty Gauntlets. It’s now a completely viable damage source to build a character around, especially effective on bosses that move a lot. 

NG+ Scaling Changes 

These changes mean that both players and enemies are a little less fragile as the NG+ number rises. It’s also another indirect buff to Strength, as they make both Armor and Armor Penetration more valuable. 

Weapon and Gear Changes 

Our main focus was on buffing two-handed weapons, as they come with a significant opportunity cost of having one less “stat stick.” Note that weapons that apply Bleeding are now also more powerful thanks to its overhaul.  

Spirit Boons 

Caster Combat is now more clearly geared towards caster builds, and Bloody Bullion receives an overhaul to its scaling to make it useful beyond rank 20. 

Class Changes and Balancing 

Our main goal with this update was to buff or even rework skills and orbs that either never got picked or made you go “meh” during a run. Please note that our aim is never full parity between classes. Some builds scale better into late NG+, some are early game powerhouses, and some are more niche overall. Our goal for class success is making sure each have their moment to shine, are fun to play, and fulfill their promised class fantasy. 

Paladin 

Paladin was widely considered the weakest class, so the buffs here are rather significant. The class also received an indirect buff through the changes to Strength and NG+ scaling, making keeping positive Armor and tanking much more realistic. 

Priest 

We feel that the Priest is in a good spot as a top-tier class, but too many of its skill orbs focused on mana regen and felt redundant. Those have been reworked. 

Ranger 

Ranger received a wide buff to all its abilities that hadn’t previously felt impactful enough. Between the changes to Archery and two-handed weapons in general, a bow or crossbow build should now also scale better into the late game.  

Rogue 

Rogue suffered from Flurry of Blades feeling redundant to Fan of Knives as a damage ability, and Mortal Strike not synergising well with the weapon-centric Blade subclass. Now both of these abilities base their damage on your weapon to give them a more unique role. 

Sorcerer 

Sorcerer was already a fairly powerful class, so the buffs here are more minor and focused on improving underwhelming skill orbs. 

Warlock 

Likewise, Warlock also received a minor buff to underused orbs as it was largely a well balanced class. Note that Bleed Warlock is now a very viable option. 

Warrior 

Another class that benefits significantly from the update to Strength. Tyrant now fills a new niche thanks to the Bleed overhaul, and Primalist has received a massive buff as the weakest Warrior spec. 

Wizard 

Fireball was updated to make it less redundant, and Conjurer received another buff, but overall the class is in a good spot, with Transmutation still being the late-game powerhouse it was 

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