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Version 20a Patch

ANEURISM IV · Community Announcements · September 30, 2026

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Version 20a Changelog

Good evening Aneurism IV players. This is a followup to the previous message on our Discord, and further insight into our server operations. Simple as, our official servers are well-supported(albeit some performance issues noted from users on the latest patch, which we've found the reason for and are developing a fix to resolve) but are also expensive to upkeep 24/7. So, what do we do now? Official servers will operate on a schedule suited to their specific regions. Outside of the allotted "online time", the servers will be sleeping. As of V20a, offline servers will show their schedule when they will be online. Alternatively, there are plenty of community servers, and with the new config changes, we'd like to give them plenty of spotlight. Our priorities for the next week will be trying out new patches, testing the scheduling for these servers, and monitoring stability. We're formally on a feature freeze while we're addressing concerns around progression and core gameplay. What about progress across servers? We've begun a task of saving global progress between all servers, so those who are outside of the time schedule for one server, can swap to another and keep their progress. This is pretty big, and something we thought would be impossible a year ago. Thanks to our new infrastructure, this is something we can happily present. That's all for now, stay tuned for more updates on the matter. Thank you. - Vellocet Team PS: We're still reviewing anamnecyte gain, and we do have plans to raise values. We still need to test the flow, but we are hearing the concerns and are addressing them per-update.

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