Howdy, Oilmen!
Black Gold: Oil Drilling Simulator Update 1.1.0 is now available!
This update expands the late game, introduces a brand-new Random Events system, improves wood logistics, and gives you even more reasons to take control of the town.
Here’s what’s new:
🏘️ Take Over the Town
Your pipeline doesn't have to be the end of your journey.
You can now continue expanding your influence by purchasing key buildings around town. Each property unlocks additional benefits for your growing oil empire.
Saloon – Unlocks night shifts for your workers.
Bank – Provides access to more profitable government contracts.
Workshop – Unlocks further Derrick development, including Level 7 upgrades.
Mansion – Grants additional player perks.
Church – Generates passive income.
Buying the entire town also expands the late-game story and brings Harlan's journey to its conclusion.
📰 Random Events
The valley has become a little less predictable.
We've added a new Random Events system featuring positive, negative, and neutral events.
Events can temporarily affect your business in different ways, including:
Changes to product prices
Reduced fuel consumption
One-time bonuses
Additional expenses
Various events affecting the local economy
Neutral newspaper stories bringing a little more life to the valley
When a new event occurs, a special icon will appear near the clock.
Check the newspaper on the porch of your house to find out what's happening.
🪓 More Lumberjack Drones
Keeping your operation supplied with wood should now be much easier.
Upgraded Lumberjack operations can use additional transport drones, significantly improving wood distribution across larger oil fields.
We've also continued improving drone behavior to make wood deliveries more reliable.
🛢️ Late-Game Improvements
We've expanded progression after completing the pipeline.
Players can now continue developing their business, purchase the remaining properties in town, unlock additional bonuses, and work toward fully taking control of the valley.
A new ending has also been added for players who complete the late-game objectives.
Update 1.1.0 FULL Changelog
New Buildings & Progression
Added five purchasable town buildings, each with unique benefits:
Church – Generates passive income through donations from residents.
Mansion – Unlocks new player skills to learn.
Workshop – Unlocks level 7 derrick upgrades, vehicle construction, and additional lumberjack aerocopters.
Bank – Unlocks government contracts with two requirements to fulfill.
Saloon – Unlocks optional night shifts for workers. Enabling night shifts doubles their wages.
Added four new super skills.
Added an outro sequence for completing the game.
Random Events & World
Added a daily newspaper system introducing random events that can affect gameplay. Check the newspaper by your house to find out what’s happening.
Added map markers for events taking place in the game world.
Extended the duration of both day and night.
Vehicles, Workers & Automation
Added a new drivable vehicle for travelling and transporting goods.
Added an Unstuck option for the vehicle.
Added an automatic vehicle-calling option to the oil tank board.
Added two additional lumberjack aerocopters.
Added worker support for oil machines at electric derricks.
The oil truck can now collect oil from two oil tanks.
Controls & UI
Added dynamic control prompts for keyboard and two types of gamepads, including matching controller button icons.
More UI panels can now be closed with ESC.
Added new animations for selected UI panels, opening the map, and the New Tutorial and New Journal Page notifications.
Made the Unstuck button more visible.
Made various minor UI improvements.
Dialogue, Tutorials & Localization
Added new dialogue and voice-over when picking up journal pages.
Added two new tutorials.
Corrected translations in multiple languages.
Adjusted numerous text blocks to prevent clipping in localized text.
Corrected inaccurate descriptions for several items.
Bug Fixes
Fixed an issue that prevented interaction with contracts in certain areas of the contracts panel.
Fixed item-throw calculations running when throwing was unavailable.
Fixed an issue where the furnace fire could disappear despite fuel still being available.
Fixed various minor physics issues with held objects.
Fixed an issue with oil sound playback.
Thank you for all your feedback, reviews, and suggestions.
See you in the valley, Oilmen! 🛢️