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⭐ UPDATE v1.1.28 | Stability & Performance + Lots of Bug Fixes! 🐛🛠️

To Pixelia · Community Announcements · September 30, 2026

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Hello, dear Pixelians! 👋

Over the past few months, our main focus has been improving the overall stability especially for players who reported crashes and some of you may remember that we recently opened a separate Crash Reduction Test Branch containing a large number of memory optimizations.

And now, with v1.1.28, those improvements are finally being brought into the public/default version of the game!

But alongside that, we’ve spent time going through several systems in the game, improving save/load reliability, reducing unnecessary CPU work, fixing bugs and addressing a number of smaller edge cases, which I will share all very detailedly below.

Major Performance Improvements

I've already shared some of those details in the previous test branch update log, but below are the details for the record.

Under the same gameplay conditions, internal profiling showed the following results:

This represents approximately:

These improvements should be especially useful for laptops and systems using Intel integrated graphics, where the GPU shares the same system memory used by Windows and other applications.

Because of this much lower memory usage, the chances of memory pressure building up during longer sessions should also be significantly reduced.

The main goal here is to improve:

Note: Your system should support at least DirectX 11 in order to properly benefit from these optimizations.

🗺️ NPC & Pathfinding Improvements

There are also additional improvements to NPC movement and pathfinding, which include;

These changes should help reduce unnecessary CPU work, especially during busier simulation periods where multiple NPCs may be moving at the same time.

💾 Save & Load Stability Improvements

Several edge cases were found where failed or interrupted save operations could potentially behave incorrectly.

The system has now been improved with safer file-writing behavior, additional validation, and better error handling.

Among the improvements:

These should make saving and loading much more reliable overall.

🐛 Bug Fixes & Tweaks

And of course, there are also plenty of bug fixes in this update! 🐞🛠️

A smaller but important issue was also found in the Player's Home.

In certain unfurnished homes, a missing tag in our design prevented Household Staff movement from being triggered correctly.

Because of this, Staff members could stop following their expected routine.

This has now been fixed, and Staff movement should properly trigger even when the home does not contain furniture.

What Should You Notice?

The biggest focus has been on making To Pixelia lighter, more stable, and more reliable during longer sessions.

However, the reason I've called this "Behind the Scenes" is because some of these fixes might have been something you have not come across in your playing or have not affected you at all, but might have affected so many others, as these were edge cases.

Also some performance issues were related to devices with specific hardwares, so for those that have been affected will now have smoother gameplay. I believe these optimization improvements should fix the issues for the majority of players who have been experiencing them, if not completely eliminate them in some cases.

And even for those who may still encounter occasional performance problems, this update should at the very least provide a smoother and more stable experience overall.

A huge thank you to everyone who helped test the crash reduction branch, reported crashes, shared logs, provided details about their hardware, or simply took the time to explain what was happening during longer play sessions.

All of that feedback genuinely helped me narrow down the main causes behind these issues and better understand where the biggest problems were coming from.

It has been 6 years since I started this journey, and throughout that time, I’ve continued learning, growing, and improving every day alongside all of you.

As a solo developer, your reports and feedback are incredibly valuable, especially when dealing with technical issues that may only appear on certain hardware configurations or under very specific gameplay conditions.

And there may be still some bugs lurking in the game which I have not come across yet, so your bug reports are crucial to identify them. Once they are identified, you can rest assured that they'll be gone in next few updates. 🤝

I’m hopeful that this update will make the game noticeably more stable and perform better for many of you. 🙌

What's In The Future

Lately, I’ve been focusing primarily on performance improvements and bug fixes. As you may have noticed, updates have been less frequent because I’ve had to dive into some deeper technical issues behind the scenes.

Unfortunately, this has slowed down the development of new features that I had originally hoped to introduce sooner.

My next priorities are improving the Steam Deck experience and bringing the game to additional platforms, as previously promised to the community.

The recent performance work was also an important step toward making that possible, since some platforms require a much higher level of optimization before the game can be properly ported.

And this is the end of our Update Log! 🙂

⭐ If you’re enjoying the game, leaving a review on Steam truly means a lot to us. We read every single one, and it really helps To Pixelia reach more players 😊

Thank you all for your continued patience, feedback, and support, it truly means the world. 💖

We’ll keep the updates coming! 🙌

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If you do not use Discord, you can check out our Steam Forums for anything that you'd like to share. 😊

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-Kaan. ːtabbycatː

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