Note: Some changes and new content won't kick in until October 1st.
Hello everyone!
First off, Jaco's soundtrack for Grail is now available as DLC!
The October update is a bit early so I could add the cosmetics for the October reward track. The balancing patch will happen before the end of September, which may make the final rank climb a bit unpredictable. Going forward, I'll aim to release monthly updates at the start of each month whenever possible.
Keep in mind that some new cards, traits, and other content won't appear until October 1st.
I've made some big changes to Mabel to make her less reliant on stacking max health. Regen now removes status effects for every 10 Regen, and enchanted cards won't appear in shops before Day 4. There are also new enemies, traits, and cards, so let's see where the meta goes this month!
Grail has now been out for a month. Thank you so much to everyone playing and leaving feedback. There's a lot to go through, but I'm not done with the game yet, and I hope we'll continue to see it grow!
I've also been working hard on the next playable character. Hopefully, I'll have more to share about her next month!
Full v1.2.0 changelog
New
- Seasonal cards!
- New seasonal card 'Pumpkin'
- New seasonal card 'Butternut squash'
- New seasonal card 'Red leaf'
- New seasonal card 'Yellow leaf'
- New seasonal card 'Orange leaf'
- New middle event 'Hero trait' shop (can spawn from day 5>). Has special trait belonging to your character.
- New Mabel card 'Salt shaker'
- New Mabel card 'Pepper shaker'
- New Mabel card 'Shove'
- New Mabel card 'Rascal'
- New Mabel trait 'Antisocial'
- New trait 'Antiseptic'
- New trait 'Tough cookie'
- New trait 'Polished'
- New trait 'Stunning'
- New trait 'Overflowing'
- New trait 'Bloodletting'
- New trait 'Industrious'
- New trait 'Drowsy'
- New trait 'Fried'
- New trait 'Drained'
- New trait 'Oneironaut'
- New day 3/4/5 enemy 'Chief tunneler'
- New day 8/9 enemy 'Patrol captain'
- New enemy trait 'Inexorable'
- New enemy trait 'Digger'
- New enemy card 'Stun rod'
- New enemy card 'Pickaxe'
- New enemy card 'Rock'
- New enemy card 'Ruby'
- New enemy card 'Miner's cap'
QoL
- Added tooltips for trophies and trophy dust
- 'Washing away burden' Waterfall sub-event now shows a brief pop up about the max health gained
- Added additional SFX ducking when short sounds are played consecutively
Fixes
- Fixed 'On fire' trait triggering even if your deck is empty
- Fixed the Waterfall event skipping at the wrong time when removing a trait
- Fixed not getting grace from the ion cannon dismantle event
- Fixed 'Kris knife' being able to energize a rainbow-stickered card
- Fixed 'Bulking' trait also targeting ripped up cards
- Fixed being able to unlock card lore when losing/giving up when in a run that continued after a win
- Fixed win streak not resetting
- Fixed win streaks increasing a second time after continuing a won run
- Fixed 'Jab' being sorted on top in the first PvE battle if you didn't complete the tutorial
- Fixed 'Bayonet's effect not triggering from Hyper-sticker and some other effects
- Fixed some Toxic-enchanted cards only applying 50% of the poison they should apply
- Fixed 'Razor-sharp' trait not triggering 'Bloodless' trait
- Fixed a visual glitch when checking upgrades of iconic cards
- Fixed a visual glitch that briefly fills and empties a card's energy pips when the card is being drawn
- Added a fail-safe for a rare bug where the Grail card fails to be played
- Fixed a crash when the game is fullscreen minimized on certain graphics cards
General changes and balancing
- Redesigned 'Cherished' trait: At battle start, gain 2/3/4/5 regen for each unique ally card you have
- Redesigned 'Regenerative' trait: Your regen is now also triggered at the end of your opponent's turn
- 'Insurgent' is now moved to 2 days later and his health has slightly increased
- Zappy's unique 'Tinker' event now has a trait sub-event instead of 'construct a card'
- Some cards like 'Halter weight', 'Steak', 'Whetstone' and 'Grindstone' now appear in appropriate shops
- Regen now also removes negative status effects equal to 10% of the regen, rounded down
- Base spa event now gives +4% max health (was +5%)
- Card shops can't have enchanted cards anymore before day 4
- Regular non-negative-sticker stickered-cards don't have a different buy and sell price anymore
- Changed the calculation for minimum added stats for 'Augmented shop' cards
- 'Robust' trait max health increase is now 10/15/20/25 per card (was 20/30/40/50 per card)
- 'Rake' and 'Hatchet' gained the Tool type
- The berries sub-event at the Woods now gives 3 regen (was 4)
- 'Thick furred' trait is temporarily removed from the game
- 'Hot headed' trait burn is now 1/2/3/4 (was 2/3/4/5)
- 'Battle-honed' trait now starts at tier 2 and crit gain is -/1/2/3% (was 1/2/3/4%)
- 'Aggressive' trait damage is now 12/18/24/30 (was 14/21/28/35)
- Zappy's final boss lost a 'Wrench' card
Ratagnan balancing
- 'Bayonet' now only deals damage if played by another card or effect and damage is 30/45/60/75 (was 10/20/30/40)
- 'Gallows' now rips up 2 cards (was 1)
- 'Cheddar' heal is now x3/x4/x5/x6 your coins (was x2/x3/x4/x5)
- 'Whirlwind slash' base damage is now 50/70/90/110 (was 60/90/120/150)
- 'Rapier of the rat' base damage is now 100 (was 120)
- 'Toothpick' bleed is now 2/3/4/5 (was 3/4/5/6)
- 'Vital strike' damage is now 40/60/80/100 (was 50/75/100/125)
Mabel balancing
- The 'Tavern' event can now only be upgraded once
- 'Hired hand' now costs 2 coins to play
- 'Snotnose' poison is now 20/30/40/50 (was 12/18/24/30)
- 'Firewood' shield is now 20/30/40/50 (was 12/18/24/30)
- 'Mop' can't rip up opponent's cards anymore and base poison and poison increase are now 40/60/80/100 (was 24/36/48/60)
- Mabel's special Sidequest sub-event now gives +3% max health (was +5%)
- 'Golden carrot' max health gain is now 10/12/14/16 (was 10/15/20/25)
- 'Mini garden box' now adds a carrot card at the start of your day (was start of battle) and regen is now 6/9/12/15 (was 4/6/8/10)
- 'Mini garden box' can now also spawn a 'Rainbow carrots' card. Chance for 'Golden carrot' is lowered
- 'Munchkin' redesigned: Gain 40/60/80/100 max health, rip up a food card. When you overheal, increase this max health gain by 1x/1.5x/2x/2.5x the overheal amount
- 'Potluck' burn is now 3/4/4/5 (was 4/6/6/8)
- 'Brawl' base damage is now 60/90/120/150 (was 40/60/80/100)
- 'Coin purse' shield is now 3x your coins (was 2x)
- 'Family portrait' base shield is now 40/60/80/100 (was 30/45/60/75)
- 'Piggy bank' shield gain per coin is now 2/3/4/5 (was 1/2/3/4)
- 'Pigsty' base poison add is now 40 (was 20)
- 'Pet piglet' shield is now 100/150/200/250 (was 80/120/160/200)
- 'Big tony' shield is now 240/360/480/600 (was 200/300/400/500)
- 'Carrot roast dinner' is now 5 cost (was 6) and heal is 100 was (150)
- 'Grease fire' burn is now 1/2/3/4 (was 2/3/4/5)
- 'Arm wrestle' base damage is now 50/75/100/125 (was 60/90/120/150)
- 'Hearth' burn increase is now 1/1/2/3 (was 2/3/4/5) and base burn is 2/10/10/10 (was 2/2/2/2)
Zappy balancing
- 'Power line' is now rare (was uncommon) and doesn't energize anymore
- 'Steam pack' shield is now 50/75/100/125 (was 60/90/120/150)
- 'Circuit board' shock is now 6/9/12/15 (was 8/12/16/20)
- 'Oil lamp' burn is now 7/10/13/16 (was 8/12/16/20)
- 'Voltaic pile' energy cost is now 5 (was 10) and shock is now 2/3/4/5 (was 6/9/12/15)
- 'Candlenut' burn is now 1/2/3/4 (was 3/4/5/6)
- 'Arboris oil' burn is now 2/3/4/5 (was 4/5/6/7)
- 'Goggles' crit gain is now 6/9/12/15% (was 8/12/16/20%)
- 'Multitool' base damage is now 20/30/40/50 (was 10/15/20/25)
- 'Protoype' multiplier is now x3/x3.5/x4/x4.5 (was x2.5/x3/x3.5/x4)
- 'Wind up key' is now 3 cost (was 2)
- 'Nut launcher' damage is now 30/35/40/45 (was 30/40/50/60)
Misc
- Full deck views now also show starting energy amount
- Full deck views traits have bigger spacing now