This update primarily focuses on Centurion and the Star Expedition mode. We are taking a more cautious approach to the balance of Standard Versus, so further Standard Versus-related changes will be gradually implemented after we have collected and analyzed sufficient data.
[p align="start"]Standard Versus - Balance Adjustments
Centurion
HP: 15000 → 16500 (+10%)
ATK: 1500 → 1395 (-7%)
Missile count: 4 → 2
Missile damage: 800 → 2000
Splash Radius: 7 → 5
Scatter Radius: 20 → 0 (More stable performance, but overall clustered-unit-clearing ability is reduced)
Minimum Attack Range: 60 → 45
Attack targets: Can now attack Aerial Units
Cost: 200 → 250
Developer's Note: After the buff in the previous patch, the Centurion's pick rate increased significantly, and its overall performance has slightly exceeded our expectations. In this update, we tweaked its stats — slightly sacrificing its base attack in exchange for further improving its survivability, allowing it to occasionally serve as a frontline tank. Furthermore, we reworked \[Homing Missile]. The adjusted missiles have a reduced Splash Radius and significantly increased single-target damage, which means its efficiency in clearing clustered units will decrease, thereby limiting the viability of mass Centurion strategy. As compensation, this Tech has now gained anti-air capabilities, allowing the Centurion to retain some anti-air presence even in Melee Mode.[p align="start"]
Sandworm
\[Anti-Air]: Range modifier +20 → ATK modifier +30%
Star Expedition - Balance Adjustments
[p align="start"]The adjustments in Star Expedition mainly focus on buffing underused units and Techs.[p align="start"]Centurion
\[Homing Missile] Adjustments:
Missile count: 4 → 2
Missile damage: 800 → 2000
Splash Radius: 7 → 5
Scatter Radius: 20 → 0 (More stable performance, but overall clustered-unit-clearing ability is reduced)
Minimum Attack Range: 60 → 45
Attack targets: Can now attack Aerial Units
Cost: 200 → 250
Fortress
\[Anti-Air Barrage]: Barrage damage 1080 → 1620 (+50%)
Wraith
\[Land Cruiser]: Cost 300 → 200
Rhino
\[Photon Coating]: Cost 200 → 100
Stormcaller
\[Incendiary Bomb]: Cost 200 → 100
Typhoon
ATK: 102 → 112 (+10%)
Sledgehammer
Default Tech: \[Armor Enhancement] → \[Armor-Piercing Bullets]
\[Armor-Piercing Bullets]: ATK modifier +250% → +300%
Tarantula
\[High-Explosive Ammo]: Cost 200 → 150
Sabertooth
\[Anti-Air Missile]: Cost 200 → 150
Crawler
\[Acidic Explosion]: Cost 150 → 50
Vortex
\[Grid Integration]: Cost 200 → 150
HP: 8839 → 9723 (+10%)
Hound
HP: 1213 → 1455 (+20%)
Fang
\[Grenade Launcher]: Range modifier +10 → +20
Star Expedition - Matchmaking Rules
Reduced the probability of consecutively matching against the same opponent player's lineup.
[p align="start"]Bugfixes
Fixed an issue where the Sandworm would sometimes fail to attack normally.
Fixed an issue where the Reinforcement History was not visible in Star Expedition.
Fixed an issue where the entrance SFX volume of the Dieselpunk - Overlord skin was too loud.
Fixed an issue where Mountain might occasionally fail to play its movement animation.
Fixed multiple UI display issues.
Fixed multiple localization issues.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/