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The Veti's Wrath Expansion is available NOW!

Tempest Rising · Community Announcements · September 29, 2026

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Rise. Subjugate. Reclaim.

Four years ago, we revealed Tempest Rising to the world for the first time and were met with an outpouring of anticipation and support from the RTS community. Last year, we launched the game to further overwhelming support from that same community, and we are very grateful to everyone who has played and enjoyed our modern take on the classic RTS formula. We are very proud of the experience we have delivered and continue to improve upon with Tempest Rising. Today, we finally release our long-awaited third faction in The Veti's Wrath expansion. We know many of you have been eagerly awaiting this since even before launch. We can't wait for you to dive in and experience the Veti in our brand-new 11-mission Campaign and online multiplayer!

[dynamiclink href="https://store.steampowered.com/app/4114220/Tempest_Rising_The_Vetis_Wrath"]Veti Campaign DLC

Lead the shattered Veti through a full-fledged 11-mission campaign to reunite your forces, reclaim stolen technology, and excise the corruption threatening to subsume your people from within.

Veti Faction in Skirmish and Multiplayer

(Free for owners of the base game)

[dynamiclink href="https://store.steampowered.com/news/app/1486920/view/679635225181945865"][dynamiclink href="https://store.steampowered.com/news/app/1486920/view/701027957162902181"][dynamiclink href="https://store.steampowered.com/news/app/1486920/view/701027957162902187"][dynamiclink href="https://store.steampowered.com/news/app/1486920/view/701027957162902189"][dynamiclink href="https://store.steampowered.com/news/app/1486920/view/701027957162902191"]

Updates to Veti Faction

(Since public beta)

For players who experienced the Veti faction in our public beta a few months ago, you can find all the latest changes we made based on your valuable feedback below. Thank you to everyone who participated and shared their thoughts about the Veti. You directly contributed to improving the faction that is releasing today!

[dynamiclink href="https://store.steampowered.com/news/app/1486920/view/696524994028504917"]

Quality of Life Updates

Along with adding the Veti faction, we also have a variety of quality-of-life updates, balance changes, and bug fixes released in today's patch.

Game

Map Editor

Multiplayer Ladder Reset

Along with the launch of the Veti, the leaderboards have been reset to start a new multiplayer season. You can find your historical data on your player profile.

Balance Updates

With the addition of the Veti, we are eager to see the various new matchups and strategies players will bring to bear in the game. Both GDF and Dynasty are getting a number of strategically chosen changes that should maximize the number of viable strategies. The Dynasty, in particular, have been given two tools which should help them scale into the late game, while the GDF early and midgame has been tweaked.

General

We are making 2 small general changes that should impact tactical gameplay considerations.

Anti-Tank Mines

We want to see mines being used more. We’ve made a couple of changes related to mines (such as the Comms Rig now being able to shift-queue mine placement), but this is one of the most significant.

Garage

The Garage has been one of the least-used neutral structures, and we believe this change will significantly impact how several maps are played.

Global Defense Force (GDF)

With the GDF, we continue to tweak their early and midgame performance. In particular, we are looking to push the Riot Pod’s viability and versatility. We have also given some attention to several units with lower pick and success rates.

Construction Yard

Last patch, we made several changes targeted at increasing the GDF’s reliance on Credits-costing units in the early game, and changing some Intel income timings related to several timing attacks. This was slightly over-punitive, and we are walking back the Intel gain rate of the Construction Yard to improve these timings and make these strategies more viable.

Harvester

We are making a very slight tweak to the Harvester’s acceleration.

Refinery

To offset minor income rate changes due to the Harvester acceleration change, we are making the Storage Pod and its resource trickle more affordable, which we hope will lead to increased purchasing of this Pod in the early and mid-game.

Drone Operator

The Drone Operator was impacted by its previous speed decrease more than intended, so we are slightly increasing its movement speed.

Comms Rig

The Comms Rig's pick and success rates have been lower than intended. These changes, in conjunction with improved utility on its Minelaying and the new Autocast function (see above), are intended to make it more reliable and occupy a better niche in the GDF army.

Grenade Turret

The Grenade Turret is first available when Intel costs are at a premium. We are decreasing its cost to make it a more viable option for early and mid-game defensive play.

Riot Van

Riot Van utility was hit somewhat harder than intended by previous patches. We’re aiming to make it a more attractive option, particularly as a carrier of Drone Operators and a general army damage soak.

Sniper

This change should make the Sniper slightly more effective in mass-army combat.

Drone Mauler

Drone Maulers are a popular choice as a damage-focused Intel-costing Tier 3 infantry. This change makes them take a little longer to mass effectively.

Comms Jammer

We’ve been tracking player feedback about how effectively this Support Power shuts down an entire army. We are making its area of effect slightly smaller, so players must be more tactical to achieve effective coverage of enemy forces.

Drone Strike Station

Both the GDF and Dynasty superweapons are being made slightly cheaper so they can be used more regularly in multiplayer matches.

Regional Networking (Intel 6 Doctrine)

We are nudging this Support Power again slightly. We are aiming to increase GDF Doctrine build diversity overall.

Tempest Dynasty (DYN)

Since the GDF and Veti both have powerful late-game economies, we felt the Dynasty needed more support in order to effectively combat the other 2 factions once Tempest Fields have been harvested and resources are scarce. Additionally, we are giving some love to underperforming Dynasty units.

Pillager

By increasing the acceleration of the Pillager while slightly decreasing its maximum speed, we are hoping to make it more consistent at catching infantry without making it oppressive to fight against

Boar Tank

By decreasing the cost and build time of the Boar Tank, we are hoping that players will see it as a better value proposition as a frontline damage soak.

Line Officer

A slight range increase helps keep the Line Officer behind the immediate frontline and should help increase his survivability

Salvage Center

The Salvage Effect now persists for a non-trivial amount of time after being applied. This should open up strategies and synergies that allow the Dynasty player to fight, harass, or chase while still gaining resources from attacking vehicles and buildings.

Excavator Platform

By providing a non-trivial resource trickle, the Excavator Platform can work in conjunction with Salvage and/or Doctrines to provide consistent late-game income.

Bug Fixes

Base Campaign

General Gameplay

Multiplayer / Skirmish

Map Editor and Custom Maps

UI

Go forth, Nacom!

Join the Tempest Rising Discord

Our Discord server is the best place to share feedback, chat directly with the team, and hang out with the Tempest Rising community!

Submit a Support Ticket

If you are experiencing an issue in-game, please submit a ticket to the support team detailing your experience. Including a video or an image in your ticket will make it easier for us to assist you.

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