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Veti Faction Changes (Since Beta)

Tempest Rising · Community Announcements · September 29, 2026

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Veti

After the Veti Beta, we looked at both player feedback and gameplay data and made a number of changes to improve the Veti performance for all skill levels.

Garrison Enlightened Ability

All units with the ability to automatically call Enlightened to garrison have had this range doubled to make this functionality easier and more reliable.

Refinement Altar

We want to ensure that the Veti economy remains vulnerable to effective harassment, so we are making Refinement Altars slightly easier to kill.

Enlightened

To make managing Enlightened easier, they are now categorized as a “Support” unit rather than an army unit. If Support Unit selection is disabled in the settings, they will no longer be selected with the All Army hotkey.

Caretaker

To make using Caretakers more fluid, we are giving them a small increase in movement speed.

Resurrection Anchor

We are looking to use the Resurrection Anchor as a backup source of Ascension Anchors. We are also slightly increasing the rate at which it generates Enlightened, to facilitate early tech or combat operations.

Ascension Anchor

Ascension Anchors are critical to Veti technology and were previously too easy to kill when Elevated or Transcendent. Now, they gain health as they are upgraded, which makes it somewhat easier to preserve these important structures.

Seeker

Seekers are fragile, given their cost, and struggle to perform effectively as flanking attackers, so we have buffed their health and speed.

War Assembly

Several buildings have had their health increased to be more in line with other structures of their type.

Celestial Gate

Several buildings have had their health increased to be more in line with other structures of their type.

Messenger

Messengers have been underperforming, given their cost, and have been made faster to keep up with enemy air units.

Thunderhead

To facilitate their role as a troop transport, the Thunderheads' health and speed were increased.

Warden

The Warden had some trouble getting into range of enemy units in the beta and has been given a little health and movement speed boost to ensure it works properly in its intended roles.

Cultivator

As a short-ranged damage dealer, the Cultivator needed to have its stats tweaked somewhat to increase its combat performance.

Veti Eye

Several Veti structures, including the Veti Eye, were somewhat too fragile. Also, to improve Veti tech timings, its cost was marginally reduced.

Luminary

The Luminary is a key Tier 2 support vehicle, but its cost and range were hampering its performance. A range boost puts it more naturally in the middle of the army, where its ability is easier to use, and with a slightly lower cost, they are easier to incorporate into Veti army compositions.

Dominance Arc

The Dominance Arc was underused during the beta. To make it more straightforward to use in combat, it has been improved to serve as a better frontline tank.

Dominance Anchor

Like the Dominance Arc that this structure is spawned from, the Dominance Anchor has had its value improved with buffs to its health and attack range.

Phantom Artillery

These units were underperforming as stealth units and as artillery, so we have tweaked several of their stats. However, to offset this, its attacks will deal its full damage to a smaller area.

Corral

Like the Veti Eye, the Corral has been made sturdier and its cost marginally reduced to facilitate better Veti tech upgrade timing.

Gorgon

Gorgons have had their cost and build time trimmed slightly.

Vimana

To increase the utility of the Summon Caretaker ability, it now also spawns several Combat Servitors that can be used for defense or scouting.

War Ender

We have reduced the War Ender’s attack Area of Effect so that it is less lethal to bunched enemy units

Sanctifier Portal

Several buildings have had their health increased to be more in line with other structures of their type.

Tempest Relocation Protocol Doctrine

In order to be more consistently useful, we have increased the AOE of this Doctrine’s effect.

Tempest Empowerment Doctrine

As a Tier 6 Doctrine, we wanted to ensure that Tempest Empowerment was appropriately powerful.

Efficient Awakening Doctrine

The previous version of this Doctrine did not yield a sufficiently useful effect relative to its opportunity cost.

Anchoring Doctrine

To be more consistently useful, we have increased this Doctrine’s effect.

Regrowth Doctrine

Slight improvement to the Doctrine by giving it a new effect.

Resurrection Doctrine

As a part of this Tier 6 Doctrine, we are improving the effect of Ascension Anchors’ Consecration aura, making it a better intended replacement for Sacrifice.

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