- [Client] Predict static laser doors without antiping [Ryozuki]
- [Tooling] map_render [AssassinTee]
- [Client] iOS support (not released yet) [Pioooooo]
- [Client] Add loading bar to map loading [AssassinTee]
- [Client] Show freeze pickups as snowflakes
- [Client] Improve performance for low refresh/update rates, handle input earlier
- [Client] Make spectate menu more legible
- [Client] Adjust team scoreboard for 128 players
- [Client] Add scoreboard cursor hint [AssassinTee]
- [Client] Dismiss MOTD by clicking outside of it, tap mod alert to dismiss
- [Client] Show back button in console
- [Client] Convert credits to a client popup, update list of common contributors
- [Client] List unmodified binds before binds with modifiers in controls settings [ASKLL-STAR]
- [Client] Keep sound running when no audio device is available [Ryozuki]
- [Client] Fix touch and mouse position when the viewport is clamped to 5:4 [Ryozuki]
- [Client] Fix invisible laser with antiping and sv_old_laser 1 [ChillerDragon]
- [Client] Graphics and shader fixes, fix incorrect texture resampling with Vulkan and OpenGL 3.3 [Robyt3]
- [Editor] Add more font typer binds and other improvements [AssassinTee]
- [Editor] Don't flip/rotate the brush when Ctrl+N/M/R/T is pressed [7487]
- [Editor] Fix a crash in the brush picker
- [Client&Server] Release ground hooks that lost their tile when loading a tee [Ryozuki]
- [Server] Support vanilla 0.6 clients again
- [Server] Optimize 128 player servers [Ryozuki]
- [Server] Allow rejoining from any client, allow id usage from more clients
- [Server] Send min and max team size in game info, send supported number of teams through gameinfoex
- [Server] Allow clients to reconnect reliably, fix reconnecting to previously used slot
- [Server] Fix team ranks of large teams being cut off, fail saving teams instead of corrupting savegame
- [Server] Allow passing "all" as argument to kick [ChillerDragon]
- [Server] Rate limit /timecp queries [Robyt3]
- [Server] Fix tele not using position of target player [Robyt3]
- [Infra.] Use precompiled headers for faster builds
DDNet 20.1 released
Read the original on Steam ↗
MORE ON STEAMCOZYDDNet
89.3% positive · 37,450 reviews
Price tracking · player charts · similar games →
This announcement was written and published by the developers/publisher of DDNet on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.