Enemy Spawn System Rebalance
Killing enemies will add power back to global and local spawn limits
Lowered max enemy spawn amounts per area and globally
Adjusted spawn limits and rates to not be as intense of an increase with bigger lobbies
Optimizations to Reduce Stutters and Lag on Client
Client authoritative player movement
Connected Clients should have a lot less jitter when moving
Fixed bounce mushrooms jittering clients
Made weapon hits feel more responsive for clients
AI Bugfixes
Fixed enemies not busting open doors when door is closed on them
Adjusted AI pathing to have AI spread out more when near other enemies
Fixed Hollowman alert noise not playing from their location
Fixed Armspider not returning to crawl position after player leaves attack range
Fixed Cultist walk animation not playing while stab animation is playing
Adjusted Meatmaw movement to clip less into the ground when on slopes
Fixed weeping moving and stopping rapidly when coming around walls
Fixed weeping being able to hit players in rapid succession
Balances and Polish to Weapons
Fire Staff
Changed to 12 shots per day
Fixed aim to be more accurate and hit the crosshair
Increased Fire Staff projectile velocity
Fixed Staff from being in players view when stored to hot bar
Updated look of fireball and burn effect
Hand cannon
Fixed hand cannon UI not resetting to shoot hint on new day
Fixed hand cannon empty click not triggering when using gun after fist going empty
Added light camera shake to hand cannon fire event
Crossbow
Changed to 10 shots per day
Increased crossbow projectile velocity
Cultists will be killed if headshot
Crossbow bolts stay in world longer before disappearing
Blood effect when crossbow bolt hits enemies. . . or friendlies
Melee
Adjusted weapons swing traces to be less likely to friendly fire players you're standing next to
Adjusted weapon swinging damage events to make weapon damage feel more responsive
Various Changes / Bug Fixes
Adjusted prices of items sold an merchant
Reduced honor gained from killing enemies
Quest Beacons can be lit with Fire Damage
Added camera shake events to danglers footsteps, falling traps, and holy grenade explosion
Bear trap interaction no longer blocks interaction of other items overlapping it
Increased time to reset bear traps from 1 to 2 seconds
Balanced some audio levels
Increased in game music volume
Increased Goo Juice vomit chance and reduced head explode chance
Polish to various areas of the map
Game audio will continue to play while window in unfocused (Alt + Tab)
Fixed Player walk animation not playing while cast Fire Staff animation is playing
Fixed player being able to get stuck in area behind inn near the hay bales
Fixed clients not able to pick up respawned lanterns after a new day
Fixed Cultist Totems sometimes not spawning for clients when spawned by the abandoned village
Fixed Castle Gate open and close sound sometimes doubling