Surprise weekend update! We were too excited to keep this one waiting, so a new build is live NOW. (A more formal news post will be coming on Monday, but in the meantime, we wanted to get these patch notes out so you know what’s new). This update includes an entirely new floor to explore, a new ghost to meet, a bunch of new minigames, and several quality of life improvements. Here are some of the details:
New Content
- Added a full new floor, ghost, cutscenes and several new minigames.
- Added a new autosave system that will save after each major ghost interaction.
- Added an auto-hide feature for the inventory bar. We're curious what you think about this one!
Bug Fixes
- Fixed a few soft lock and progression issues on the earlier floors.
- Fixed some dependency loops that caused our asset bundling system to take longer than expected to load some rooms and floors.
- Pulled in multiple changes to the dialogue, improving typos, item descriptions, interaction text and hints on some of the earlier floors.
Thanks again for playing our Early Access game! If you run into any issues while playing please let us know in the Steam forums. Also, if you find your save at the end of Brooke is corrupted for some reason, you can use a bit of a trick to instantly access the new floor. While on the title screen you can hold down the '3' and '5' keys and then click the new game button to skip to the fifth floor.
Have a great weekend,
Programmer Panda