This patch fixes an out of memory issue, fixes several potential crashes, adds glow orbs, and fixes several other minor issues.
1.006 change list:
turned on /LARGEADDRESSAWARE - should fix some running out of memory instances
added glow orb items (light source, throwable, craftable, work under water)
fixed a rare crash in Game::damageBlock if 2nd/3rd ItemGround spawned forced purge of 1st/2nd ItemGround
can no longer purge projectiles (temporary anyway and can easily cause problems if purged)
fixed _useStatusEffect not being initialized some times in Entity (could crash if going down some code paths not expecting)
fixed a few rare crashes in SpawnSystem::spawnAreaBlock if purge spawned entity almost immediately
fixed a rare crash in Skill::realUse if purge enemy
should no longer have any chance to purge user in Skill::realUse if run out of entity slots
fixed Hamlec's Greaves showing up line part of Bevan's set (Asha Marie)
fixed a bunch of "set but not used" compiler warnings (should be a minor fps increase)
turned off some ZombieMutation stuff (wasn't being used anyway)
removed _cacheModelResource from EntityClient (not used)