Oh yeah, we're really back in the saddle now. Had a little break in my normal job and finished up some much needed new enemies!
Thanks to everyone that's left reviews! We're at 57, and working to the big 100 needed to take Arksync off life support; proving to the Steam algo that it's worth being shown to more players... and bonus, if that happens I'll get to finish my next game a lot faster. 57/100 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
New Enemy: Scout
There's been a lot of feedback for more enemy types, and here we go! The scout is the most standard of security units, slow fire rate and single shots. Upgrades halfway through the game to the more aggressive Scout MK2.
New Enemy: Ripper
A four round burst security drone. Rapid fire and prefers quick movements. Eventually in game upgrades to the 6 round burst Ripper MK2.
New Enemy: Breacher
Shotgun drone variant. Slow with a wide fire spread, and a slow rate of fire. Later in the game upgrades to the more fortified Breacher MK2.
New Utility: Ratshaker™
The ultimate solution to all your RAT problems! To find it you'll need to think like a rat! Much love to my friends at Sunscorched Studios for all the help they've been throughout Arksync's development 💛
🔻 Miscellaneous Updates
Can no longer pickup shields when held shields are already maxed out
Added and cleaned up all Weapon and Utility descriptions and functions
Bullets are always in front of characters now, improves visibility a bit
Arksync Demo (3.2.1.0) was also updated PS... I've synced up the Full and Demo versions. Should be easier to understand updates.
If you find any bugs, or have feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing! - Mike Garn / Dykom Software