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Release 0.107.7779

Dimraeth · Community Announcements · September 25, 2026

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Hello Everyone,

I apologize for the last patch notes not including design changes. Going forward I'll make sure to try and get everything encompassed.

Balance Changes:



Vehement Cleave


- Damage ramps smoothly with the hold, 25% at the shortest release to 100% at full charge; was stepped 25% / 50% / 100%
- Full charge 2.5 s to 2.0 s; fires the moment it reaches full charge
- Cooldown 20 s to 15 s
- Stamina 30 to 25
- Full-charge coefficient 7.18 to 6.8
- Blunt Cleave: 30% less damage to 20% less damage

Furious Strike


- 15% max-health cost removed
- Coefficient 5.43 to 5.26
- The three Health Cost Reduction nodes are now Range Increase, +10% cast range per point

Gust


- Cooldown 18 s to 12 s
- Frostbiting Gust, Gusting three-piece: Ice hit 1.0 to 5.16 per target
- Frostbiting Gust: the 6 Chill lands before the hit, so the hit benefits from it

Archetype keystone procs


- Sonic Bolt: 0.58 to 0.26
- Frostquake: 1.02 to 0.60
- Blazing Wrath: 0.64 to 0.44 per tick and collider size fixed
- Ember Cascade: 0.15 to 0.11 per fireball
- Blazeborne Daggers: 0.38 to 0.30 base
- Blazeborne Daggers: Surge bonus is 20% of its own damage per stack, was a flat amount
- Arrow of the Deep Cold: 0.71 to 0.58
- Seismic Echo: 0.53 to 0.59
- Cinder Detonation: 0.73 to 0.92
- Pestilent Tremor: 0.45 to 0.71 per tick
- Temporal Ripple: 0.70 to 1.12
- Whirl of Gore: 0.76 to 1.43
- Shatterstun: 0.73 to 1.48
- Shadow Shockwave: 0.35 to 0.96 per wave
- Decay Burst, Plague Marksmanship: 0.61 to 1.59
- Decay Burst, Infectious Cleaver: 0.61 to 3.08
- Decay Burst, Temporal Rot: 0.61 to 4.02
- Clone Strike, all four keystones: 0.25 per clone, 0.5 on Gorewraith, to 1.68.
- Clone Dagger Throw: 0.66 to 0.12 per dagger, a Shadow Daggers clone dagger
- Pulverizing Frenzy: internal cooldown 2 s to 10 s

Summons


- Summoned Big Friend Basher: stuns feed the boss stun meter instead of stunning bosses outright

Bugfix:



Joining / multiplayer


- Host Ban button back on the Social tab
- Manage Bans list works (rows, unban, scrolls)
- Bans actually save and block rejoin (Steam ID now comes from the lobby)
- Host dismantling a guest's chest drops the contents instead of refusing
- Host gets a chat alert on a client-side cheat attempt
- Your own alts can open your private chests
- Fixed an issue where gigantic bases would not load for clients
- Steam send queue raised so join bursts aren't dropped
- Fixed a situation where chests were not visible to clients
- Fixed private chests to be even more secure server-side
- Fixed lobbies not showing for public when they had more than 400 past players join
- Creating a world with an existing name no longer overwrites it (really sorry to the people who experienced this)
- Fixed Gotburg showing up invisible for clients when he reset sometimes

Combat / spells


- Pulverize: no delayed 4th strike
- Guided Fang fires at the aim (instead of always downwards)
- Harvesting Mutilation nodes raise the Double Strike cap
- DoT ticks only show once (no double hit numbers)
- Teleport landing fixes for people falling off the map
- Attack SFX instances released
- Fixed charges getting used on throwable flasks when using another ability instead of cancelling

Quests / World


- Forest King: intro conversation back, closing dialouge rearms if player dies at the same time as the boss
- Hoard King bounty respawns the goblin caves right away

Loot / items


- Equipment rarity cap is Mythical, so gold equipment will be removed
- Using an item from the backpack updates carry weight
- Built crafting stations keep their queue after reload

UI / Text


- Pet pen controller hints hidden on KBM
- Attack Speed shows 2 decimals (it was only visually incrementing in steps of 0.5)
- Spell tooltip effect rows fixed
- Inferno / Circle of Magic tooltips match the code
- German Rapid Embers node fixed (was 75%, now 50%)

Poker


- Showdown picks the kicker correctly

Last update I noticed a comment from the peanut gallery that we should be fixing the quests. I have identified that the event quests seem to be bugged due to the way design had implemented those and they are being worked on, but they should not block people's progress and it remains an annoyance until we can QA them again.

I am sorry to the people who have had public lobbies griefed, and the new settings should help tremendously with that. We are working on a console as well, so that the host can see actions people are taking to keep a log of who did what so a potential server ban can be accurately assessed.
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