Forsworn — Patch v1.0.19
Released on 9/25/2026
Minor balance changes & bug fixes.
New Features
Easy Difficulty: Added a new beginner difficulty which reduces enemy Health and Damage dealt. Ideal for those new to turn-based tactics and roguelikes.
Endless Mode Leaderboard: Adjusted the scoring and ranking.
Ranking is now determined by highest number of waves completed. Tiebreakers are then determined by score.
Leftover gold awards 1 score per 1 gold remaining (instead of 10/1g).
A new Leaderboard is now live to reflect the new rankings. The old leaderboard (Legacy Leaderboard) can still be viewed but new scores will now go to the new Leaderboard.
Quality of Life Improvements
Blessing Preview: Right clicking a Blessing during selection now shows a preview of all tier levels for the Blessing
Enemy effect radius: Added a radius indicator for enemy effects that have a radius (ie. Rubble Spirits that explode, Volcanic Golem flame effect to nearby enemies) so players can visualize their range
Bug Fixes
Auto-loot is enabled by default for Multiplayer games
Chains of Despair (Soul Reaper) are now properly removed when SR or a hero dies.
Health correctly scales back down when losing temporary Max HP after encounters.
Fixed interactions with Titan's Might and other AP altering effects (Take Aim, Azure Fang, etc.) to consume the correct amount of AP
Fixed Crit effects inconsistently rolling the crit chance when viewing damage tooltips, leading to weird damage preview numbers
Fixed Sight Stop Pocket Watch triggering on non-damaging effects against enemies
Rotating camera with Right Stick (controller) properly directional spins
Fixed some pathing on the left staircase in the Bandit King level
Fixed an issue where Fated Roll (Assassin) could roll nothing, having no effect at all. Also improved the buff tooltip to better see what effect happened.
Fixed Turtle Shell Technique (Monk) to no longer give Thorns at Tier 1
Fixed an issue where Curse Of Greed could be negated at start of combat
Fixed some Act 2 maps where enemies could spawn outside the map
Fixed various maps where players could fall through the floor
Fixed Panther's Pounce to longer pan the camera for all players
Fixed Plunder (Blessing) to correctly stack it's bonus when learning it mid-combat
Canceling a Transmute from the Transmutation Event (Act 2) no longer prematurely takes its payment
Fixed an issue with Pillage Chests in Molten Bridge having reduced Health in lower difficulties and small parties
Stealth now properly drops targeting from Ogre Brute if he was previously attacked
First Aid (Knight) is no longer a Sword Ability (Swordsman)
Fixed the Monk hero unlock to correctly unlock when finishing a run
Vault (Ranger) now correctly inflicts Slow
Fixed some tooltip wording to be more consistent
Balance Adjustments
Ranger
Tracker (Subclass): Elemental arrows no longer have a regeneration limit when enemies are slain. This will help the Tracker's effectiveness during longer battles. Healing arrows however, are capped at 4 per combat.
Wizard
Comet: Damage increased 12/16/16/24 -> 16/22/22/26
Knight
Swordsman (Subclass): Buffed, as it felt weak relative to the other subclasses.
Vulnerable is no longer self-inflicted
Increased base damage increase 3 -> 4
Carnage (Swordsman Blessing): Now increases damage boost instead of number of activations in combat
Invigorating Heart (Item): Rarity increased Rare -> Epic
Greed (Soul Shard): increased gold gain per level 10/20/30/40/50 -> 20/40/60/80/100