
Hey wanderers!
We just released the full version of Fallen Tear: The Ascension! How are you enjoying the journey so far? We hope you're having as much fun exploring Raoah as we had creating it!
Since launch, we've also been reading your feedback, watching how everyone plays, and keeping track of the bugs and issues you've been reporting.
Thank you to everyone who has taken the time to share their experience with us.
We want to address these issues as quickly as we can, and Patch 1.0.1 is our first step!
Message from the Devs!
We've noticed there's quite a bit of discussion about game's difficulty and progression. We want to let you know that we've heard you! A few suggestions of here and there might be a biiiiit hard and needs more time to implement properly BUT!
This is our debut game, as much as we'd like to make a game the way we want, you are our players! We'd want you to enjoy, so please, keep the feedback coming!
We're reading your discussions, reviews, bug reports, and suggestions, and we'll continue adjusting and improving the game wherever we feel it makes the overall experience better. and we'll happily adjust the game properly!
Some of that feedback includes:
Map indicators for certain quests that would guide players on where to go
Improving the Claiming and Usage of Fated Goals
Improving Early-game Navigation Guidance to better iDndicate where players should go next after certain progressions
Improve balancing of some enemies and combat features
Add controller vibration feedback to make combat and exploration feel more responsive
Alongside continued patches and improvements, we're also working toward FREE future DLC, including new areas, bosses, and other surprises
We're basically enjoying seeing how you guys play the game and as such!
Thank you for your patience as we continue improving the game,
Thank you for sending us your feedback, and
Thank you for supporting our debut game!
Here are the Patch Notes for 1.0.1:
Gameplay Fixes and Updates:
Fixed an issue in Lilac Mire where some of the enemies in the Combat Areas can leave the combat area (This fix applies to other Combat Areas as well)
Fixed an issue on Ageuan: Water Kingdom where there are inconsistencies of traversal speed upon entering the water pipes
Fixed an issue on a certain hidden area in Ageuan: Water Kingdom where it was a bit too difficult to find. We've added visual clues to help guide players
Fixed an issue with general enemies where you can have normal mobs affected by the blood moon destroy interactable or breakable objects (This includes objects that could only be broken by certain actions)
Fixed an issue with "????" fight where the boss is able to teleport behind the boss gates
Fixed an issue with the enemies affected by Bloodmoon where they don't drop the expected Korr Shards
Fixed an issue with Euan where when you try to trap him using Efimer's Fated Bond Skill, Euan gets stuck for a few seconds longer than expected
Fixed an issue on Bislow: Earth Kingdom where there is a Guard that prevents progression even after defeating Haslan: The Earth God
Bloodmoon and Area Changes:
We've adjusted the Bloodmoon system based on player feedback:
Bloodmoon enemies difficulty has been reduced from 2x to 1.5x
Bloodmoon enemies now properly drop 3x their normal Korr Shard amount
Bloodmoon events now occur every 45 minutes instead of every 30 minutes
We've also adjusted difficulty spikes in a few areas that were causing more frustration than intended
Improved traversal in several platforming areas in Zapana: The Wind Kingdom
Adjusted sections of Nargun's Cradle, particularly areas containing one-hit trigger spikes that return Hira to a safe point
Audio and Guidance Improvements:
Added VO lines of the Injured Elder in Paupao Falls when you are near him, indicating his position better
Added VO lines of Enid whenever you enter her Maze Puzzle Areas
If you have more feedback suggestions, please keep them coming!
You can contact us through our Discord community or email us
at: 📧 [email protected]