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Deeper Fixes for Bugged Spawn Points - September 25th, 2026

RIG Riot · Community Announcements · September 25, 2026

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Hey folks, I think I finally got to the root of what's causing enemies and interactables to spawn inside of objects.

See, the the locations where your objectives take place are within things called Hotspots, basically mini levels that I create manually with spawn points, certain objectives available. etc. Hotspots, however, can spawn in arrangements such that they overlap a bit, either with each other or the static parts of the stage. To combat this I have code in place that checks an area above and below the spawner's location to make sure things spawn on top of geometry instead of inside it. This was not detecting collisions correctly, I must have broken it during some refactor.

Anyway, it's fixed now. There's still a chance that there are some circumstances that lead to unusual spawns, but it should be far more infrequent. If you do run into any of those, as always, please let me know and I will try to address it ASAP. Screenshots are particularly useful if you run into this, as it helps me know which hotspot is being troublesome. Making changes at random is just as likely to make things worse as it is to fix them.

There are more fixes in the pipeline as well of course, I just wanted to make sure to get this out before the weekend in case it would improve the experience for anyone. It's absolutely miserable to get softlocked so I've really tried to prioritize addressing this. Sorry it has taken a while to get to the bottom of it.

I hope you all have a great weekend! I'll still be in the bugfix mines for a bit but I feel like I'll probably get to start working on improving variety, difficulty, and QoL stuff before too much longer. I'm looking forward to that, bugfixes are pretty soul crushing, even if they're very necessary :D

-Sage

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