Age of Clicks 0.70
Economy, trade, diplomacy, army, interface and editors — almost every system in the game has been rebuilt or deepened. Everything below is in order, with pictures. The game is still in Early Access and the balance is still being tuned.
In short
- Economic cycle — the state of a country's economy from Depression to Overheat; it sets how fast you build
- Buildings — build time, tiers with a choice of branch, a look for every era
- Production — a tab of its own: workers, chains, line shares, a "civilian ↔ military" focus
- Deposits — ore lies in specific places, no deposit means no mine
- Budget, living standard, loans — a new budget window, people eat goods, debt and default
- Trade — contracts between countries, auto-trade, a supplier catalogue, a route map
- Diplomacy — an agreements desk, land lease and purchase, influence, regime change and funded uprisings, two kinds of blocs, the Course of the State
- Lands — integrating territory for money and time, national uprisings, puppets of a new kind
- War — initiative bubbles, army doctrine, the "one year into the war" forecast, peace bought with points
- Interface — a living map instead of illustrations in the menu, a configurable top bar, hotkeys, a world ranking
- Editors — an events editor, a formable-nations editor, a resources layer, a full-screen scenario workbench