0.5.4 patch notes:
* Item and building tooltips now show related genetic code improvements, like extra damage or speed increases.
* Added more info to various entity tooltips. Fireflies and acflies now show charging rate, grabbers and snatchers show how much they can carry,
buildings that can have snatchers now show their reach, genetics chambers show current sequencing speed
* Destroying a trail with a mover on top will now refund the mover.
* Added a new 'Inverted selection mode' option to Options menu. If enabled, prioritize buildings over units by default. Hold the hover mode key (Shift by default) to prioritize units instead.
* Tab mode now ignores units during clicking
* Transit pad's UI input buttons now match the direction of the arrows.
* Ghosts can now be placed over trees and marking them for deconstruction.
* Hatcheries can only define outputs when in Tab mode. This might be reverted in the future when introducing other recipes to it.
* Z Key (Drop item key) now transfers one item in and out of buildings when using ctrl.
* Shift right click now cycles through empty->out->in->both while normal right click retains its current empty->in->out->both cycle
* Fixed item dupe glitch when transfering item stacks over their usual limit
* Fixed item transferring stacks over their usual max amount
* Fixed placing items while trying to craft items
* Fixed homescreen double placed filter grabbers
* Fixed miners sometimes walking through buildings rarely
* Fixed auto placing tunnels awkwardly when rotating trails in special situations
* Fixed throwing bombs when trying to deposit them into blobbers from a distance higher than the entity interaction distance but lower than the throw distance.
* Fixed rare player sprite flickering on certain computers