Update v0.1.0.2 details
- ADDED: Map markers attached to some lore discovery to help with boss discoverability
- ADDED: Rusty Dagger, Rusty Trident and Lake Sword to fishing loot tables
- ADDED: Dagger, Fine Dagger, Trident and Regents Sword upgrade recipes
- ADDED: Small chance of Runtime Errors to spawn in forests and caverns
- ADDED: Small chance of Unhandled Exceptions to spawn in underworld
- ADDED: controls.autoUnpairPreviousController setting so players can bind multiple gamepads to the primary player (manual settings change, not in-game)
- FIXED: NPC's pending a respawn to new location get stuck after reloading a world (still need to manually re-assign rooms for old saves with stuck NCP's)
- FIXED: Goblin King trigger progress on Goblin Mage not suppressed after Goblin King death
- INCREASED: Liche trigger progress when killing a Necromancer from 30 to 40
- INCREASED: Spawn rate of demons slightly in the underworld (vs jeweled skeletons and shadow demons)
- REDUCED: Necromancer spawn rates from max 20% to max 10% of spawn pool, relative to Liche trigger progress
- REDUCED: Liche trigger progress threshold for Liche spawn from 240 to 180
- REMOVED: Enemy aggro range modifier for Horde mode
- MODIFIED: "Hide" text to "Cow Hide" text so the source animal is clear
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- Skoddle