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MAJOR UPDATE: 01

SPRAWL zero · Community Announcements · September 25, 2026

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Hey everyone!

I just want to open by saying a massive thank you to all of you for playing SPRAWL zero. Seeing such an overwhelmingly positive response to our game has been completely surreal. We’re a tiny indie team of just four people who set out to build a game we genuinely wanted to play, and all the love has made the journey worthwhile.

One thing we pride ourselves on is that we actually listen. We’ve been keeping a close eye on your feedback, watching streams, and reading community posts. For the past two weeks, we’ve been working nonstop on a massive patch that addresses the biggest requests, balance tweaks, and bugs present in the game. In total, this update packs 183 updates, and I’d love to take a moment to highlight some of the key changes.

Rushdown

Many players reported that Rushdown felt inconsistent or clunky to use, leading some to think the ability was flat-out broken. This created a nasty downstream issue: players stopped using Rushdown in the second half of the game, where shielded enemies become much more common. Since Rushdown instantly strips shields, ignoring it could turn the late game into a slog against bullet sponge enemies.

We heard you loud and clear and made several core changes to make Rushdown feel awesome:

Game Balance

The Rushdown adjustments naturally tied into broader balance issues in the second half of SPRAWL zero, so we didn't stop there. From Eden onward, we’ve made extensive balance passes to dramatically smooth out the experience:

The second half of SPRAWL zero will still test your skill, but it will feel like a fair challenge rather than an overwhelming difficulty spike.

Performance

Although performance has been widely praised across most setups, we identified key areas where lower-end hardware and specific configurations struggled.

We’ve rolled out major optimizations across the entire game:

Gold Relics

This was one of our most requested features, and I’m super happy to announce that you can now stack all Golden Relics simultaneously!

Have fun running around with infinite Hitokiri ammo while your enemies sport oversized heads and explode into cheerful confetti, or activate any other crazy combination you want. It feels like a proper, chaotic reward for completing those tough relic challenges in New Game+.

Final Boss

A significant portion of player feedback centered on the final boss encounter. We took a hard look at the fight to make it feel much fairer, more interactive, and far less punishing when you fail:

QoL & New Features

We’ve been reading through all your feature requests, and this update brings a suite of long-awaited quality-of-life additions and settings:

Thank you all again for the unbelievable support, feedback, and passion you’ve shown for SPRAWL zero. Jump into the update, give the new settings and balance changes a spin, and let us know what you think! - Carlos (REVEL)


FULL Patch Notes

New Features & Modes

Player Mechanics & Abilities

Weapon & Equipment Balance

Bosses & Enemy Adjustments:

Final Boss

Enemy Adjustments

Campaign & Level Design:

MAETH

Eden

Adusta Terra

Acrophobia

The Spire

Domination

The Graveyard

Other Levels

Relics & Game Modes

Settings, UI & Quality of Life

Visuals, Audio & Performance

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