
Key Fixes
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- All Thingwalls are now surrounded by a Thingwall Claim. Thingwall Claims prevent building siege relevant objects (walls, houses, &c), and other claims from being expanded over it.
- Fixed several problems with hunger
- Hunger was not inherited properly. It now is.
- A character's "distance" to the server lead was incorrectly calculated using the current FEP-meter max, rather than the highest attribute, causing a reduced FEP-meter (e.g. from food variance bonus) to effectively count your stats as that much lower.
- Hunger was not inherited properly. It now is.
- Fixed a bug by which things in the process of being battered with a "Battering Ram" could be repaired.
- You can now repair Symbel items using other Symbel items, much like with armor. Symbel items no longer disappear when they break, but, rather, much like armor, are indicated as currently useless with a reddish tint.
- You can now set lock items to be in an explicitly unlocked state. This allows you to create objects (containers, doors, &c) which do have a lock for purposes of e.g. not being able to recieve a lock, but which are perpetually unlocked, i.e. can be opened by anyone and such. You can remove/reapply the lock to change this setting. Useful when e.g. wanting to leave a gate open, but not wanting some bandit to apply a lock to it.
Small Fixes
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- It is now possible to build "Well"s in caves.
- Dead characters no longer snore.
- Fixed a bug by which tame horses could be led through ridges in thickets.
- "Wood Scorpion"s now longer spawn during winter.
- Fixed a problem with the "Ice Bear" minimap icons not distinguishing between dead and alive animals.
- Fixed a problem with the "Ice Bear Cape" not having as many slots as the normal "Bear Cape".

As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $7, is the "Crystal Hat".
$7
We must construct additional pylons!
All Gold subscribers have been awarded the "Crystal Hat", free of charge.
In the Pipe
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- I hope World 16.2 has been fun thus far!
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!
