We're continuing to read your feedback and bug reports, and we've released a new hotfix. The build is already live on Steam.
This time we focused on the camera, pirate encounters, combat clarity, talents, and save functionality. Details below.
Customize your camera
You can now adjust zoom speed in combat and in space yourself. A new Camera Sensitivity slider has been added to the settings menu, making it easier to find a comfortable sensitivity.
Pirates: less guesswork
The pirate encounter window now shows how much you need to pay to buy off an attack. No more guessing whether you have enough credits to avoid a fight.
We've also fixed a bug that prevented landing at a location with pirate activity on a planet.
Combat and talents are clearer
We've made the conditions of certain battles clearer, so it's easier to understand what's required before a fight begins.
We also worked on talents. We fixed errors in their descriptions and repaired the talent branch that increases base weapon damage, which previously wasn't working correctly.
Saving before the alternative ending
From the alternative ending screen, you can now load directly into the save at the point of the choice that led to it. This makes it easier to go back and play the story differently.
We've also fixed a bug that could cause a spontaneous load from the save screen.
Other fixes
In addition:
fixed errors in dialogue logic;
added some visual effects;
made numerous minor fixes.
And of course, this isn't the last update. We'll keep reading your messages and gathering feedback.
Thanks to everyone who plays, leaves reviews, and reports issues you've found. It genuinely helps us find the areas that need improvement faster.