Hey all ! We're currently updating the build to 1.19.004! It's a big one, with plenty of updates bugfixes and updates all around Also! Did you know we have a new design contest running in the cardbrewery on discord? This time, its all about power! With 3 more weeks to go until the winners are announced, why not add your own design and perhaps your design will make it into the game in October!
1.19.004 Patch Notes
Balance & Card Changes
Radiant Mace now starts with 1 Adaptation slot.
Doom & Gloom now lasts one turn.
Burning Pursuit can now be upgraded.
Blood for Blood is now correctly classified as Utility.
Hold the Line is now a Unique Utility Enchantment.
Squal is now correctly classified as Melee.
Bug Fixes
Fixed Palantir’s final-charge softlock, including Refurbish and Well-Equipped interactions.
Palantir now calculates Foretell using durability before activation, plus Focus.
Permanent companions displaced by temporary summons now return after combat.
Reveal Darkness now counts the opponent’s Corruptions correctly.
Fixed Effigy granting maximum health to the wrong combatant.
Fixed Ritual of Strength triggering its completion reward twice.
Fixed Powder Pockets Bombs failing to count down.
Fixed Illusionary Arms’ discard-triggered attacks applying Doom to the player.
Fixed Fireside Blessings targeting the wrong card with a full hand.
Fixed Earthen Shield’s shuffle/draw timing causing lost draws.
Fixed Lockdown and Sharpen Teeth targeting the wrong side.
Fixed Aura of Zeal’s Divine Energy interaction with Gilded Staff.
Fixed Adaptive Arsenal slots disappearing from Tome of Light.
Arcane Anvil now offers actual Common Basic Attacks.
Artificer’s Weapon now offers only Equipment.
Removed Awareness and Sunlit Lance from unintended acquisition pools.
Fixed Nathali blocking upgrades to Holy cards already owned.
Fixed Bakku’s Domain excluding boss monster cards.
Fixed Cerivys granting rewards despite Introspection.
Fixed Lightless Sentry incorrectly transforming Grounded Helios.
Fixed Umbral Bulwark exceeding the Darkness cap.
Fixed targeting and ownership issues with Anima Everywhere, Dark Embrace, Fade to Dreams, and Disguise Self.
Fixed Nexus Corruption interactions and boss phase-transition issues.
Fixed Scraptrap/Snare combat softlocks.
Fixed Story Mode resurrection and five-Scar lockups.
Fixed OctoRates’ Yoink skipping draws or locking combat.
Fixed premature Sunforge combat starts and duplicate boss-introduction events.
Fixed character-sheet lockups and Steam Deck puzzle-menu controls.
Fixed reward-screen combat-history clicks and small event-aura touch targets.
Fixed Google Play achievement syncing, Oathbound resurrection achievements, and swapped Ice Canto achievement conditions.
Improved cloud login, account linking, save-conflict recovery, and persistent sign-out.
Improved purchase recovery and Android run-stat uploads.
UI, Accessibility & Content
Added the Mutiny puzzle and fixed puzzle-introduction issues.
Deck count now turns red when your hand is full.
Fixed screen readers revealing Veiled card keywords.
Updated monster visual descriptions, translations, and French font support.
Corrected damage previews, missing keyword explanations, card text, artwork, and designer credits.
Added support for Weekly Challenge affix restrictions and custom limits.