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[EXPERIMENTAL] v2026.9.2

Fireworks Mania - An Explosive Simulator · Community Announcements · September 25, 2026

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NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".

Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd.

However, I share this version as I am asking for your feedback to help me shape the game - thanks for taking your time helping out 🤓

As this is a bigger update in terms of new things, I want to add a few words here, instead of only the changelog as normally. I will write more details in the upcoming Developer News, but here are some highlights.

Shop

Many players have through the years asked for "something to play for". That can be addressed in many ways, but here is the first change in that direction - a Shop.

So what does that mean?

Well, you get points for playing now, igniting fireworks, unlocking achievements and simple being active in a game session will give you points. There might be more ways to earn in the future, but it depends on your feedback. These points you can use to unlock fireworks, props, characters and more in this new Shop. Its a way to try and make some form of progress in an open sandbox game with no real start or end. You can keep playing with mods exactly as you use to, so really the Shop is an optional feature for the ones who want the stuff in it.

More content

Another thing that players have been asking for, is more base game content and that's exactly what you find in this Shop.

More than 300 new items of various kinds have been added to the Shop - so have a look when you get into the game :) For instance, there are new refreshed versions of all the legacy fireworks I originally made back in 2020! These new versions are much more realistic than the original ones. Here are some samples.

Over the years its been very clear that mod creators are much better at making realistic fireworks than me. My time is better spend on optimizing, adding features etc. So for this big content push, it made sense to try and get some help. Therefore I reached out to Amnestey, asking if he would be interested in some contracting work, creating new unique content for the base game. Luckily, he was up for it. This freed up my time to work on other stuff, so you can now enjoy both new content and new features in this update. 🤓

Player character improvements

Another huge change is improvements to how your character works. First of all you now hold the tool you select in your physical hand and some tool models have been replaced by just your hands and fingers. Furthermore the way your character move have been improved a lot, so it feels more immersive and looks much better when you play with others.

Also, in you are exposed to enough explosions forces, your character will go into ragdoll mode, simply for the fun of it - he/she might even scream a bit if its too much.

This was just the tip of the iceberg, so I really encourage you to jump into the Experimental version and give it a try. There might be some things you need to get use to, but give it a little time and see if it's not really better after all.

Please share your feedback with me as it helps shapes the game to make it perfect 🤓

That's all for now, as said I will describe some more details in the upcoming Developer News, but for now, here is the full change log.

Added

Changed

Fixed

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- Happy testing, enjoy! 🤓🕺

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