The minimal damage for units in the Special Casino is now 5.
Friendly summoned units will now avoid targeting enemies they can't hit, like enemies on the wall.
Enemy units will now perform Skills and special attacks after the animation for normal attacks before them are completely finished.
When enemy units prepare Skills that targets multiple units including you, and other units are defeated later, the Skill will now be canceled. (Further changes might be in order)
Fixed the bug where Commander can activate Skills and jump out of bounds in the Special Casino.
Fixed the bug where under circumstances, units in the Haste state will move back and forth in one turn.
ATTEMPTED to fixed the bug where when some enemy units prepare Skills that targets other units, and those units leave their targeting range later, the Skill will then target and hit you regardless of you being in the range or not.
Miscellaneous bugfixes.