Bros! As the saying goes, "learn nothing good, learn only what's better" — and this time we're serving up a full-purity "hardcore adjustment"!
To make every class shine at the table, we've put the chip system and skill mechanics of all classes through an epic-scale overhaul:
Multi-class mechanic refactors: King, Empress, Gladiator, Thief, and Arthropriest all get a full round of mechanical innovation and number tuning! Plenty of previously benched niche chips got major buffs, and several brand-new archetypes are ready and waiting for you to develop some tech!
Match experience polish & bug purge: We fixed the second-player compensation mechanic in multiplayer, and ran a focused sweep through issues affecting play flow — all about that silky-smooth feel!
Go see whether your main archetype has taken off, and taste how this fresh batch of numbers is seasoned!
↓ Here are the specific balance changes ↓👀
Chip Changes
Empress
Faerie Dragon (Common)
Battle Start: Attach Arcana to 3 random cards to the left of a Dragon Egg
→
Battle Start: Attach Arcana and Warmth to 3 random cards to the left of a Dragon Egg
Dragon Frenzy (Epic)
Play a Fire Dragon: Enter the Fatigue phase immediately
→
Play a Fire Dragon: Enter the Fatigue phase immediately; if you're already in the Fatigue phase, perform 1 Fatigue Discard
Gladiator
Anger of a King (Epic → Rare)
Satan and Satan Jr. can act as any Card Value in a Bomb
Power Burst (Epic)
When you play 5 or more cards at once, attach Anger to cards with the same Card Value
→
When you play 4 or more cards at once: attach Anger to cards with the same Card Value
Viking (Epic)
For each Anger you play, Freeze 3 of your opponent's cards
→
For each Anger card or Anger you play, Freeze 3 of your opponent's cards
Flip Table (Epic)
For each Anger you own, Fatigue Discard amount + 1
→
Fatigue Discard amount + 1
For each Anger you own, Fatigue Discard amount + 1
Kingslayer (Legendary)
Battle Start: You may Discard up to 3 Satan and Satan Jr., then Add double that many Anger A
→
Battle Start: You may Discard up to 4 Satan and Satan Jr., then Add double that many Anger A
Hellscream (Legendary)
Whenever you lose Anger by any means, each Anger gives 3 random cards + 2 Card Value (does not exceed A)
→
Lose Anger: each Anger distributes 8 points of Card Value randomly into your hand (does not exceed A)
King
New Empire (Common)
Battle Start: Levy 3 cards
→
Battle Start: Levy 4 cards
Expansion (Common)
Victory: Permanently add 2 J to the Deck; Defeat: Self-destruction
→
Victory: Permanently add 2 J to the Deck
Sparkle (Common)
Mission: Add 8 cards to the Deck during battle
Reward: Fall of a Dynasty
→
Mission: Add 6 cards to the Deck during battle
Reward: Fall of a Dynasty
Royal Election (Rare)
Turn Start: The Treasure card with the lowest Card Value becomes K
→
History Repeats (Epic)
Turn Start: The card with the lowest Card Value becomes K
Truth and Deceit (Common → Rare)
Play a Pair: If it contains exactly 1 Treasure card, Levy 2 cards
→
Play a Pair: Levy 2 cards
Inflation (Rare)
Play 3 or fewer cards in one turn: Add 2 random cards and attach Treasure
→
Play 4 or fewer cards in one turn: Add 2 random cards and attach Treasure
Currency Circulation (Rare)
Play a Treasure card: Add 1 random card and attach Treasure
→
Play a Treasure card: Add 2 random cards and attach Treasure
Kill Line (Common → Rare)
Battle Start: Discard all 2 and 3 in the Deck
→
Battle Start: Discard all 2 in the Deck, and add an equal number of Satan and Satan Jr. to the Deck
Indemnity (Rare)
Any player plays a Bomb: Discard the 1 card with the lowest Card Value in the Deck
→
Rising Storm (Rare)
Play a Bomb: Discard the 2 cards with the lowest Card Value in the Deck and add an equal number of K
Cornerstone (Rare)
The first time you hold 35 or more cards in hand: Petrify 5 of your opponent's cards
→
The first time you hold 35 or more cards in hand: Petrify all of your opponent's cards
Imperial Arbitrator (Epic)
Battle Start: Levy all J in the Deck
→
Battle Start: Levy all Face Cards in the Deck
Wraithcoin (Epic)
Play a Bomb containing Treasure Face Cards: All opponents Mana - 4
→
Play a Face Card Bomb: All opponents Mana - 3
All Mine (Epic)
Play a Gold card: Attach Treasure to 1 random card in hand
→
Play a Gold card: Attach Treasure to 2 random cards in hand
Quell (Rare → Epic)
Any player plays a Bomb: Levy 1 card
→
Play a Bomb: Levy 3 cards
Ruby Crown (Epic)
Levy 7 cards in total: Add 1 K and attach Gold
→
Levy 4 cards in total: Add 1 K and attach Gold and Treasure
Glacial Lineage (Epic)
For each Gold card you play: Freeze 4 of your opponent's cards
→
For each Gold card you play: Freeze 6 of your opponent's cards
Evil Monk (Rare)
Levy 10 Number Cards in total: Add 1 Nuclear Bomb to the Deck and attach Arcana
→
Levy 10 Number Cards: Add 1 Nuclear Bomb and attach Arcana
Tithe (Legendary)
End of turn: For every 6 Treasure cards, Levy 1 card and other players Add an equal number of Electrified cards
→
End of turn: For every 7 Treasure cards, Levy 2 cards and other players Add an equal number of Electrified cards
Constitutional Monarchy (Legendary)
Gain Priority: Attach Shape-shift and Treasure to 2 random Face Cards
→
Magna Carta (Legendary)
Gain Priority: Attach Shape-shift and Treasure to 4 random cards
Wartime Levy (Legendary)
Play Tube/Plate: Randomly attach Treasure to as many cards as its length
→
Play Tube/Plate: Randomly attach Treasure to 5 cards
Compound Interest (Legendary)
Play 3 Treasure cards in total: Attach Treasure to 1 random card in hand
→
Play 2 Treasure cards in total: Attach Treasure to 1 random card in hand
Fall of a Dynasty (Legendary)
Battle Start: Add 2 Revolution to the Deck
When normal cards are added to the Deck during battle: additionally add 1 Revolution
→
Battle Start: Add 4 Revolution to the Deck
When normal cards are added to the Deck during battle: additionally add 1 Revolution
Pyromancer
Chainsmoker (Rare)
Ignis 5 cards in total: Enter the Fatigue phase immediately
→
Ignis 4 cards in total: Enter the Fatigue phase immediately
Fire Serpent (Epic)
Play a Straight: For every 2 cards it contains, Ignis 1 random card in hand
→
Play a Straight: Ignis 4 random cards in hand
IED (Epic)
Play 2 Ignis cards in total: Add 1 Ash Bomb
→
For each Ignis card you play: Add 2 Ash
Arthropriest
Keychain (Common)
Play a Tube: Atlach-Nacha Weaves 3 times
→
Play a Pair/Tube: For every 2 cards played, Atlach-Nacha Weaves 1 time
Ghost Spider (Rare → Common)
End of turn: Spider Web cards Card Value - 1 (except Satan and Satan Jr.)
Wishing Note (Rare → Common)
After Atlach-Nacha finishes devouring, it moves 1 slot to the left
SpiderMan (Rare)
Battle Start: You may Discard up to 4 cards and Add a random equal number of Spider Web Number Cards
→
Battle Start: You may Discard 5 cards and Add a random equal number of Spider Web Number Cards
Zuma (Epic)
When Atlach-Nacha devours 8 cards of different Card Values at once, it devours all cards instead
→
When Atlach-Nacha devours 7 cards of different Card Values at once, you win immediately
Super Calculation (Epic)
Pass: Choose 2 Number Cards and give them + 1 Card Value
→
Pass: Choose 3 Number Cards and give them + 1 Card Value
Wrath of God (Epic)
Play Atlach-Nacha: Ignore hand types and play all Spider Web cards as a Bomb
→
Play Atlach-Nacha: Clear the table and play all Spider Web cards as a Bomb; the first time it triggers, re-Add Atlach-Nacha
Precise Spider Strike (Epic)
Play exactly 1 card: Attach Spider Web to a random equal number of cards in hand (the required number increases after each trigger and resets after battle)
→
First play: Attach Spider Web to a random equal number of cards in hand
Fateweave (Legendary)
Play a Spider Web card: Attach Spider Web to all other cards with the same Card Value
→
Play a card: For every 4 Mana, attach Spider Web to 1 card with the same Card Value
Thief
Fly on the Wall (Common)
Battle Start: Freeze all players' cards with 4 or more of the same Card Value and reveal them
→
Battle Start: Freeze all opponents' cards with 3 or more of the same Card Value and reveal them
Dark as Hell (Rare)
Gain Priority: Attach Haze to 2 random cards in hand
→
Gain Priority: Attach Haze to 4 random cards in hand
Execution (Epic)
End Combo: If Combo Count ≥ 2, Add 1 Temporary 4 Bomb at the start of the next turn
→
End Combo: If Combo Count ≥ 2, Add 1 Temporary A Bomb at the start of the next turn
Gun Kata (Epic)
Play a Bomb during a Combo: Add 5 Temporary Face Cards
→
Play a Bomb during a Combo: Add 3 Electrified Face Cards
Hit and Run (Epic)
End Combo: If Combo Count is exactly 1, you may Discard 1 card
→
End Combo: If Combo Count is exactly 1, you may Discard 3 cards
Combo Fatigue (Epic)
For every 4 Combos accumulated, Fatigue Discard amount in this battle + 1
→
For every 2 Combos accumulated, Fatigue Discard amount in this battle + 1
Sheathe (Legendary → Epic)
End Combo: If Combo Count is exactly 1 or 2, add 2 Dagger
Infinite Dagger (Legendary)
During a Combo: If there is no Dagger in hand, Add 1 Dagger
→
At Turn Start and during a Combo: If there is no Dagger in hand, Add 1 Dagger
Universal Chips
Gourmand (Legendary)
Duplicate your opponent's first Bomb
→
Duplicate other players' first 2 Bombs
Triforce (Legendary)
You may play freely regardless of your opponent's hand type (except Bomb and Nuclear Bomb)
→
You may play freely regardless of other players' hand types (except Bomb and Nuclear Bomb)
Skill Changes
Empress
Dragon Racing
Lv1 Costs 3 Mana: All Dragons and Dragon Eggs randomly move 2 Card Values to the left or 1 to the right; if they move right, the Mana cost of your next cast is reduced by 1
Lv2 Costs 3 Mana: All Dragons and Dragon Eggs randomly move 2 Card Values to the left or 1 to the right; if they move right, the Mana cost of your next cast is reduced by 2
Lv3 Costs 2 Mana: All Dragons and Dragon Eggs randomly move 2 Card Values to the left or 1 to the right; if they move right, the Mana cost of your next cast is reduced by 2
→
Lv1 Costs 3 Mana: All Dragons and Dragon Eggs randomly move 1 Card Value left or right; if they move right, refresh this skill's uses and gain 4 Mana
Lv2 Costs 3 Mana: All Dragons and Dragon Eggs randomly move 1 Card Value left or right; if they move right, refresh this skill's uses and gain 5 Mana
Lv3 Costs 2 Mana: All Dragons and Dragon Eggs randomly move 1 Card Value left or right; if they move right, refresh this skill's uses and gain 5 Mana
Dragon's Breath
Lv1 Costs 3 Mana: Add 1 Bomb, but the Hatch Points required by all Dragon Eggs + 30
Lv2 Costs 3 Mana: Add 1 Bomb, but the Hatch Points required by all Dragon Eggs + 15
Lv3 Costs 3 Mana: Add 1 Face Card Bomb, but the Hatch Points required by all Dragon Eggs + 10
→
Lv1 Costs 4 Mana: Add 1 Bomb to the left of the leftmost Dragon or Dragon Egg, but the Hatch Points required by all Dragon Eggs + 30
Lv2 Costs 3 Mana: Add 1 Bomb to the left of the leftmost Dragon or Dragon Egg, but the Hatch Points required by all Dragon Eggs + 30
Lv3 Costs 3 Mana: Add 1 Bomb to the left of the leftmost Dragon or Dragon Egg, but the Hatch Points required by all Dragon Eggs + 20
Gladiator
Lay Down the Blade
Lv1 Costs 4 Mana: Discard all Anger and attach Shape-shift to a random number of cards equal to that + 1
Lv2 Costs 4 Mana: Discard all Anger and attach Shape-shift to a random number of cards equal to that + 2
Lv3 Costs 3 Mana: Discard all Anger and attach Shape-shift to a random number of cards equal to that + 2
→
Stay the Blade
Lv1 Costs 5 Mana: Discard all Anger and attach Shape-shift and Anger to a random equal number of cards
Lv2 Costs 4 Mana: Discard all Anger and attach Shape-shift and Anger to a random equal number of cards
Lv3 Costs 3 Mana: Discard all Anger and attach Shape-shift and Anger to a random equal number of cards
Hi-Lo
Lv1 Costs 4 Mana: Compare the Card Value of one random card in hand with that of a random opponent's random card; you and the winner Add 1 and 1 Anger respectively (ties go to you)
Lv2 Costs 4 Mana: Compare the Card Value of one random card in hand with that of a random opponent's random card; you and the winner Add 1 and 2 Anger respectively (ties go to you)
Lv3 Costs 3 Mana: Compare the Card Value of one random card in hand with that of a random opponent's random card; you and the winner Add 1 and 2 Anger respectively (ties go to you)
→
Lv1 Costs 4 Mana: Discard 1 card and compare values with a random opponent's middle card; if you win, Add 1 Anger; otherwise, the Mana cost of your next cast is reduced by 3
Lv2 Costs 4 Mana: Discard 1 card and compare values with a random opponent's middle card; if you win, Add 2 Anger; otherwise, the Mana cost of your next cast is reduced by 3
Lv3 Costs 3 Mana: Discard 1 card and compare values with a random opponent's middle card; if you win, Add 2 Anger; otherwise, the Mana cost of your next cast is reduced by 3
King
Reward
Lv1 Costs 5 Mana: All players Levy 2 cards
Lv2 Costs 4 Mana: All players Levy 2 cards
Lv3 Costs 3 Mana: All players Levy 2 cards
→
Lv1 Costs 4 Mana: All players Levy 2 cards
Lv2 Costs 3 Mana: All players Levy 2 cards
Lv3 Costs 2 Mana: All players Levy 2 cards
Procrastination
Lv1 Costs 20 Mana: All players draw until they hold at least 27 cards; each Treasure card played reduces the Mana cost by 1
Lv2 Costs 18 Mana: All players draw until they hold at least 27 cards; each Treasure card played reduces the Mana cost by 1
Lv3 Costs 16 Mana: All players draw until they hold at least 27 cards; each Treasure card played reduces the Mana cost by 1
→
Golden Almanac
Lv1 Costs 16 Mana: After this turn ends, take 1 extra turn; End of turn: next cast's Mana cost - 1
Lv2 Costs 15 Mana: After this turn ends, take 1 extra turn; End of turn: next cast's Mana cost - 1
Lv3 Costs 14 Mana: After this turn ends, take 1 extra turn; End of turn: next cast's Mana cost - 2
Golden Spear
Lv1 Costs 5 Mana: Add 4 Face Cards and attach Treasure
Lv2 Costs 4 Mana: Add 4 Face Cards and attach Treasure
Lv3 Costs 4 Mana: Add 6 Face Cards and attach Treasure
→
Golden Rule
Lv1 Costs 6 Mana: Attach Gold to all Treasure cards
Lv2 Costs 5 Mana: Attach Gold to all Treasure cards
Lv3 Costs 4 Mana: Attach Gold to all Treasure cards
Arthropriest
Hanging Thread
Lv1 Costs 5 Mana: Add 4 random Spider Web cards
Lv2 Costs 5 Mana: Add 5 random Spider Web cards
Lv3 Costs 5 Mana: Add 7 random Spider Web cards
→
Lv1 Costs 4 Mana: Add 1 Spider Web card to each of the 4 Card Values to the left of each Atlach-Nacha
Lv2 Costs 4 Mana: Add 1 Spider Web card to each of the 5 Card Values to the left of each Atlach-Nacha
Lv3 Costs 4 Mana: Add 2 Spider Web cards to each of the 5 Card Values to the left of each Atlach-Nacha
Thief
Back Stab
Lv1 Costs 6 Mana: Insert X + 1 random non-Haze normal cards into an opponent's hand (X is how many times you've ended a Combo, resets after use)
Lv2 Costs 5 Mana: Insert X + 1 random non-Haze normal cards into an opponent's hand (X is how many times you've ended a Combo, resets after use)
Lv3 Costs 5 Mana: Insert X + 2 random non-Haze normal cards into an opponent's hand (X is how many times you've ended a Combo, resets after use)
→
Lv1 Costs 6 Mana: Steal 3 of your opponent's Enchantments and attach them to your hand, then give 3 cards to your opponent
Lv2 Costs 5 Mana: Steal 3 of your opponent's Enchantments and attach them to your hand, then give 3 cards to your opponent
Lv3 Costs 5 Mana: Steal 4 of your opponent's Enchantments and attach them to your hand, then give 4 cards to your opponent
Skill Affix Changes
All In
Mana cost + 6
On cast, empty your Deck instead
→
First cast's Mana cost + 4
The first cast empties your Deck instead
Mode Adjustments
Multiplayer versus mode: the second-player compensation bug is fixed; the compensated Mana now increases gradually with the number of matches played
Bug Fixes
Fixed a bug where Minions and Back Stab would prompt you to play them alone
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Love from Hell
2026.9.25