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Patch Notes #09|Full-Class Chip & Skill Refactor — A New Balance Wave Arrives!

Apokerlypse · Community Announcements · September 25, 2026

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Bros! As the saying goes, "learn nothing good, learn only what's better" — and this time we're serving up a full-purity "hardcore adjustment"!

To make every class shine at the table, we've put the chip system and skill mechanics of all classes through an epic-scale overhaul:

Go see whether your main archetype has taken off, and taste how this fresh batch of numbers is seasoned!

↓ Here are the specific balance changes ↓👀

Chip Changes

Empress

Faerie Dragon (Common)

Battle Start: Attach Arcana to 3 random cards to the left of a Dragon Egg

→

Battle Start: Attach Arcana and Warmth to 3 random cards to the left of a Dragon Egg


Dragon Frenzy (Epic)

Play a Fire Dragon: Enter the Fatigue phase immediately

→

Play a Fire Dragon: Enter the Fatigue phase immediately; if you're already in the Fatigue phase, perform 1 Fatigue Discard

Gladiator

Anger of a King (Epic → Rare)

Satan and Satan Jr. can act as any Card Value in a Bomb


Power Burst (Epic)

When you play 5 or more cards at once, attach Anger to cards with the same Card Value

→

When you play 4 or more cards at once: attach Anger to cards with the same Card Value


Viking (Epic)

For each Anger you play, Freeze 3 of your opponent's cards

→

For each Anger card or Anger you play, Freeze 3 of your opponent's cards


Flip Table (Epic)

For each Anger you own, Fatigue Discard amount + 1

→

Fatigue Discard amount + 1

For each Anger you own, Fatigue Discard amount + 1


Kingslayer (Legendary)

Battle Start: You may Discard up to 3 Satan and Satan Jr., then Add double that many Anger A

→

Battle Start: You may Discard up to 4 Satan and Satan Jr., then Add double that many Anger A


Hellscream (Legendary)

Whenever you lose Anger by any means, each Anger gives 3 random cards + 2 Card Value (does not exceed A)

→

Lose Anger: each Anger distributes 8 points of Card Value randomly into your hand (does not exceed A)

King

New Empire (Common)

Battle Start: Levy 3 cards

→

Battle Start: Levy 4 cards


Expansion (Common)

Victory: Permanently add 2 J to the Deck; Defeat: Self-destruction

→

Victory: Permanently add 2 J to the Deck


Sparkle (Common)

Mission: Add 8 cards to the Deck during battle

Reward: Fall of a Dynasty

→

Mission: Add 6 cards to the Deck during battle

Reward: Fall of a Dynasty


Royal Election (Rare)

Turn Start: The Treasure card with the lowest Card Value becomes K

→

History Repeats (Epic)

Turn Start: The card with the lowest Card Value becomes K


Truth and Deceit (Common → Rare)

Play a Pair: If it contains exactly 1 Treasure card, Levy 2 cards

→

Play a Pair: Levy 2 cards


Inflation (Rare)

Play 3 or fewer cards in one turn: Add 2 random cards and attach Treasure

→

Play 4 or fewer cards in one turn: Add 2 random cards and attach Treasure


Currency Circulation (Rare)

Play a Treasure card: Add 1 random card and attach Treasure

→

Play a Treasure card: Add 2 random cards and attach Treasure


Kill Line (Common → Rare)

Battle Start: Discard all 2 and 3 in the Deck

→

Battle Start: Discard all 2 in the Deck, and add an equal number of Satan and Satan Jr. to the Deck


Indemnity (Rare)

Any player plays a Bomb: Discard the 1 card with the lowest Card Value in the Deck

→

Rising Storm (Rare)

Play a Bomb: Discard the 2 cards with the lowest Card Value in the Deck and add an equal number of K


Cornerstone (Rare)

The first time you hold 35 or more cards in hand: Petrify 5 of your opponent's cards

→

The first time you hold 35 or more cards in hand: Petrify all of your opponent's cards


Imperial Arbitrator (Epic)

Battle Start: Levy all J in the Deck

→

Battle Start: Levy all Face Cards in the Deck


Wraithcoin (Epic)

Play a Bomb containing Treasure Face Cards: All opponents Mana - 4

→

Play a Face Card Bomb: All opponents Mana - 3


All Mine (Epic)

Play a Gold card: Attach Treasure to 1 random card in hand

→

Play a Gold card: Attach Treasure to 2 random cards in hand


Quell (Rare → Epic)

Any player plays a Bomb: Levy 1 card

→

Play a Bomb: Levy 3 cards


Ruby Crown (Epic)

Levy 7 cards in total: Add 1 K and attach Gold

→

Levy 4 cards in total: Add 1 K and attach Gold and Treasure


Glacial Lineage (Epic)

For each Gold card you play: Freeze 4 of your opponent's cards

→

For each Gold card you play: Freeze 6 of your opponent's cards


Evil Monk (Rare)

Levy 10 Number Cards in total: Add 1 Nuclear Bomb to the Deck and attach Arcana

→

Levy 10 Number Cards: Add 1 Nuclear Bomb and attach Arcana


Tithe (Legendary)

End of turn: For every 6 Treasure cards, Levy 1 card and other players Add an equal number of Electrified cards

→

End of turn: For every 7 Treasure cards, Levy 2 cards and other players Add an equal number of Electrified cards


Constitutional Monarchy (Legendary)

Gain Priority: Attach Shape-shift and Treasure to 2 random Face Cards

→

Magna Carta (Legendary)

Gain Priority: Attach Shape-shift and Treasure to 4 random cards


Wartime Levy (Legendary)

Play Tube/Plate: Randomly attach Treasure to as many cards as its length

→

Play Tube/Plate: Randomly attach Treasure to 5 cards


Compound Interest (Legendary)

Play 3 Treasure cards in total: Attach Treasure to 1 random card in hand

→

Play 2 Treasure cards in total: Attach Treasure to 1 random card in hand


Fall of a Dynasty (Legendary)

Battle Start: Add 2 Revolution to the Deck

When normal cards are added to the Deck during battle: additionally add 1 Revolution

→

Battle Start: Add 4 Revolution to the Deck

When normal cards are added to the Deck during battle: additionally add 1 Revolution

Pyromancer

Chainsmoker (Rare)

Ignis 5 cards in total: Enter the Fatigue phase immediately

→

Ignis 4 cards in total: Enter the Fatigue phase immediately


Fire Serpent (Epic)

Play a Straight: For every 2 cards it contains, Ignis 1 random card in hand

→

Play a Straight: Ignis 4 random cards in hand


IED (Epic)

Play 2 Ignis cards in total: Add 1 Ash Bomb

→

For each Ignis card you play: Add 2 Ash

Arthropriest

Keychain (Common)

Play a Tube: Atlach-Nacha Weaves 3 times

→

Play a Pair/Tube: For every 2 cards played, Atlach-Nacha Weaves 1 time


Ghost Spider (Rare → Common)

End of turn: Spider Web cards Card Value - 1 (except Satan and Satan Jr.)


Wishing Note (Rare → Common)

After Atlach-Nacha finishes devouring, it moves 1 slot to the left


SpiderMan (Rare)

Battle Start: You may Discard up to 4 cards and Add a random equal number of Spider Web Number Cards

→

Battle Start: You may Discard 5 cards and Add a random equal number of Spider Web Number Cards


Zuma (Epic)

When Atlach-Nacha devours 8 cards of different Card Values at once, it devours all cards instead

→

When Atlach-Nacha devours 7 cards of different Card Values at once, you win immediately


Super Calculation (Epic)

Pass: Choose 2 Number Cards and give them + 1 Card Value

→

Pass: Choose 3 Number Cards and give them + 1 Card Value


Wrath of God (Epic)

Play Atlach-Nacha: Ignore hand types and play all Spider Web cards as a Bomb

→

Play Atlach-Nacha: Clear the table and play all Spider Web cards as a Bomb; the first time it triggers, re-Add Atlach-Nacha


Precise Spider Strike (Epic)

Play exactly 1 card: Attach Spider Web to a random equal number of cards in hand (the required number increases after each trigger and resets after battle)

→

First play: Attach Spider Web to a random equal number of cards in hand


Fateweave (Legendary)

Play a Spider Web card: Attach Spider Web to all other cards with the same Card Value

→

Play a card: For every 4 Mana, attach Spider Web to 1 card with the same Card Value

Thief

Fly on the Wall (Common)

Battle Start: Freeze all players' cards with 4 or more of the same Card Value and reveal them

→

Battle Start: Freeze all opponents' cards with 3 or more of the same Card Value and reveal them


Dark as Hell (Rare)

Gain Priority: Attach Haze to 2 random cards in hand

→

Gain Priority: Attach Haze to 4 random cards in hand


Execution (Epic)

End Combo: If Combo Count ≥ 2, Add 1 Temporary 4 Bomb at the start of the next turn

→

End Combo: If Combo Count ≥ 2, Add 1 Temporary A Bomb at the start of the next turn


Gun Kata (Epic)

Play a Bomb during a Combo: Add 5 Temporary Face Cards

→

Play a Bomb during a Combo: Add 3 Electrified Face Cards


Hit and Run (Epic)

End Combo: If Combo Count is exactly 1, you may Discard 1 card

→

End Combo: If Combo Count is exactly 1, you may Discard 3 cards


Combo Fatigue (Epic)

For every 4 Combos accumulated, Fatigue Discard amount in this battle + 1

→

For every 2 Combos accumulated, Fatigue Discard amount in this battle + 1


Sheathe (Legendary → Epic)

End Combo: If Combo Count is exactly 1 or 2, add 2 Dagger


Infinite Dagger (Legendary)

During a Combo: If there is no Dagger in hand, Add 1 Dagger

→

At Turn Start and during a Combo: If there is no Dagger in hand, Add 1 Dagger

Universal Chips

Gourmand (Legendary)

Duplicate your opponent's first Bomb

→

Duplicate other players' first 2 Bombs


Triforce (Legendary)

You may play freely regardless of your opponent's hand type (except Bomb and Nuclear Bomb)

→

You may play freely regardless of other players' hand types (except Bomb and Nuclear Bomb)

Skill Changes

Empress

Dragon Racing

Lv1 Costs 3 Mana: All Dragons and Dragon Eggs randomly move 2 Card Values to the left or 1 to the right; if they move right, the Mana cost of your next cast is reduced by 1

Lv2 Costs 3 Mana: All Dragons and Dragon Eggs randomly move 2 Card Values to the left or 1 to the right; if they move right, the Mana cost of your next cast is reduced by 2

Lv3 Costs 2 Mana: All Dragons and Dragon Eggs randomly move 2 Card Values to the left or 1 to the right; if they move right, the Mana cost of your next cast is reduced by 2

→

Lv1 Costs 3 Mana: All Dragons and Dragon Eggs randomly move 1 Card Value left or right; if they move right, refresh this skill's uses and gain 4 Mana

Lv2 Costs 3 Mana: All Dragons and Dragon Eggs randomly move 1 Card Value left or right; if they move right, refresh this skill's uses and gain 5 Mana

Lv3 Costs 2 Mana: All Dragons and Dragon Eggs randomly move 1 Card Value left or right; if they move right, refresh this skill's uses and gain 5 Mana


Dragon's Breath

Lv1 Costs 3 Mana: Add 1 Bomb, but the Hatch Points required by all Dragon Eggs + 30

Lv2 Costs 3 Mana: Add 1 Bomb, but the Hatch Points required by all Dragon Eggs + 15

Lv3 Costs 3 Mana: Add 1 Face Card Bomb, but the Hatch Points required by all Dragon Eggs + 10

→

Lv1 Costs 4 Mana: Add 1 Bomb to the left of the leftmost Dragon or Dragon Egg, but the Hatch Points required by all Dragon Eggs + 30

Lv2 Costs 3 Mana: Add 1 Bomb to the left of the leftmost Dragon or Dragon Egg, but the Hatch Points required by all Dragon Eggs + 30

Lv3 Costs 3 Mana: Add 1 Bomb to the left of the leftmost Dragon or Dragon Egg, but the Hatch Points required by all Dragon Eggs + 20

Gladiator

Lay Down the Blade

Lv1 Costs 4 Mana: Discard all Anger and attach Shape-shift to a random number of cards equal to that + 1

Lv2 Costs 4 Mana: Discard all Anger and attach Shape-shift to a random number of cards equal to that + 2

Lv3 Costs 3 Mana: Discard all Anger and attach Shape-shift to a random number of cards equal to that + 2

→

Stay the Blade

Lv1 Costs 5 Mana: Discard all Anger and attach Shape-shift and Anger to a random equal number of cards

Lv2 Costs 4 Mana: Discard all Anger and attach Shape-shift and Anger to a random equal number of cards

Lv3 Costs 3 Mana: Discard all Anger and attach Shape-shift and Anger to a random equal number of cards


Hi-Lo

Lv1 Costs 4 Mana: Compare the Card Value of one random card in hand with that of a random opponent's random card; you and the winner Add 1 and 1 Anger respectively (ties go to you)

Lv2 Costs 4 Mana: Compare the Card Value of one random card in hand with that of a random opponent's random card; you and the winner Add 1 and 2 Anger respectively (ties go to you)

Lv3 Costs 3 Mana: Compare the Card Value of one random card in hand with that of a random opponent's random card; you and the winner Add 1 and 2 Anger respectively (ties go to you)

→

Lv1 Costs 4 Mana: Discard 1 card and compare values with a random opponent's middle card; if you win, Add 1 Anger; otherwise, the Mana cost of your next cast is reduced by 3

Lv2 Costs 4 Mana: Discard 1 card and compare values with a random opponent's middle card; if you win, Add 2 Anger; otherwise, the Mana cost of your next cast is reduced by 3

Lv3 Costs 3 Mana: Discard 1 card and compare values with a random opponent's middle card; if you win, Add 2 Anger; otherwise, the Mana cost of your next cast is reduced by 3

King

Reward

Lv1 Costs 5 Mana: All players Levy 2 cards

Lv2 Costs 4 Mana: All players Levy 2 cards

Lv3 Costs 3 Mana: All players Levy 2 cards

→

Lv1 Costs 4 Mana: All players Levy 2 cards

Lv2 Costs 3 Mana: All players Levy 2 cards

Lv3 Costs 2 Mana: All players Levy 2 cards


Procrastination

Lv1 Costs 20 Mana: All players draw until they hold at least 27 cards; each Treasure card played reduces the Mana cost by 1

Lv2 Costs 18 Mana: All players draw until they hold at least 27 cards; each Treasure card played reduces the Mana cost by 1

Lv3 Costs 16 Mana: All players draw until they hold at least 27 cards; each Treasure card played reduces the Mana cost by 1

→

Golden Almanac

Lv1 Costs 16 Mana: After this turn ends, take 1 extra turn; End of turn: next cast's Mana cost - 1

Lv2 Costs 15 Mana: After this turn ends, take 1 extra turn; End of turn: next cast's Mana cost - 1

Lv3 Costs 14 Mana: After this turn ends, take 1 extra turn; End of turn: next cast's Mana cost - 2


Golden Spear

Lv1 Costs 5 Mana: Add 4 Face Cards and attach Treasure

Lv2 Costs 4 Mana: Add 4 Face Cards and attach Treasure

Lv3 Costs 4 Mana: Add 6 Face Cards and attach Treasure

→

Golden Rule

Lv1 Costs 6 Mana: Attach Gold to all Treasure cards

Lv2 Costs 5 Mana: Attach Gold to all Treasure cards

Lv3 Costs 4 Mana: Attach Gold to all Treasure cards

Arthropriest

Hanging Thread

Lv1 Costs 5 Mana: Add 4 random Spider Web cards

Lv2 Costs 5 Mana: Add 5 random Spider Web cards

Lv3 Costs 5 Mana: Add 7 random Spider Web cards

→

Lv1 Costs 4 Mana: Add 1 Spider Web card to each of the 4 Card Values to the left of each Atlach-Nacha

Lv2 Costs 4 Mana: Add 1 Spider Web card to each of the 5 Card Values to the left of each Atlach-Nacha

Lv3 Costs 4 Mana: Add 2 Spider Web cards to each of the 5 Card Values to the left of each Atlach-Nacha

Thief

Back Stab

Lv1 Costs 6 Mana: Insert X + 1 random non-Haze normal cards into an opponent's hand (X is how many times you've ended a Combo, resets after use)

Lv2 Costs 5 Mana: Insert X + 1 random non-Haze normal cards into an opponent's hand (X is how many times you've ended a Combo, resets after use)

Lv3 Costs 5 Mana: Insert X + 2 random non-Haze normal cards into an opponent's hand (X is how many times you've ended a Combo, resets after use)

→

Lv1 Costs 6 Mana: Steal 3 of your opponent's Enchantments and attach them to your hand, then give 3 cards to your opponent

Lv2 Costs 5 Mana: Steal 3 of your opponent's Enchantments and attach them to your hand, then give 3 cards to your opponent

Lv3 Costs 5 Mana: Steal 4 of your opponent's Enchantments and attach them to your hand, then give 4 cards to your opponent

Skill Affix Changes

All In

Mana cost + 6

On cast, empty your Deck instead

→

First cast's Mana cost + 4

The first cast empties your Deck instead

Mode Adjustments

Multiplayer versus mode: the second-player compensation bug is fixed; the compensated Mana now increases gradually with the number of matches played

Bug Fixes

Fixed a bug where Minions and Back Stab would prompt you to play them alone

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Love from Hell

2026.9.25

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