there is currently an issue where the tutorial is crashing the game for some users as soon as it starts. we're working on a fix and it will be patched tonight! # TUTORIAL ADDED #
- won't be crazy helpful to you guys, but there's now an obstacle course that new players can run through to learn controls / basic mechanics.
# QUICK CANCEL BELLS IN TRAINING #
- in training mode, you can go to "stage settings" and enable bells. these are objects you can hit and quick cancel off of. hopefully this helps newer players
practice quick cancelling muscle memory without having to worry about the actual combos in the beginning.
# BALANCE CHANGES #
- there are still more changes i'd like to implement, but i at least wanted to get some bug fixes out of the way....and nerf rend.....
## KNOCKT ##
- increased hitbox sizes for jab 3/4/5 to connect more consistently
- increased dsmash damage from the initial arrow to hopefully fix a bug where you could escape the explosion
## REND ##
(long time coming, i know)
- increased startup of aerial neutral special by 4 frames. this makes the move reactable, which is important for this next part..
- if you parry rend's aerial neutral special, rend will now enter a stun state and begin falling, making the move punishable on parry.
- neutral special cooldown increased from 3 seconds to 4 seconds
- grounded neutral special can no longer be di'd, so you get a guaranteed followup jab (or some other tilt) after successfully sticking the opponent to the sword
## NINJA ##
- up special hitstun scaling reduced from 1.4 to 1.1, meaning ninja cannot combo 3 up special back to back and still get a followup after
## SARISSAE ##
- increased set hitstun of jab1 so it more consistently connects with jab2
- forward tilt: fixed a bug where you couldn't quick cancel immediately after connecting the move
- down smash: increased knockback scaling from 1 to 1.2
- fixed an issue where sarissae could not up special when respawning until she touched the ground
- fixed an issue where sarissae could lose 2 lives if wall jumping on the same frame as being knocked out
- i know players have asked that the spear not interrupt your attack when returning to you if you're in the middle of an attack. i agree with this, it's just kind of a complex thing to fix, so i'm going to take my time with this and implement it in its own separate patch to make sure it doesn't break everything lol. but this change is coming and should make sarissae more consistent to combo with after throwing the spear (which is very cool).
## ITHACA ##
- increased up tilt hitbox size to reach platforms
- wavehop aerials now use normal momentum, instead of ithaca's increased momentum, nerfing his wavehop and putting it in line with the rest of the cast. (he still keeps his momentum for aerials with regular airdashes).
- fixed jab1 not properly connecting into jab2, and increased jab2 hitbox size. increased damage by .5 on jab1 to allow the custom hitstun to take effect
- slightly increased forward smash hitbox size
## MORE TO COME! ##
new stages, as well as some more balance changes are also still coming later this month! plaguye is currently working on finalizing a build for a short closed beta for workshop, so we can fix bugs and crashes without having hundreds of modders asking us questions all at once. stay tuned!!