Major Bug Fixes
Fixed dungeons not loading correctly when using Egon's Stone
Fixed trophy/achievement issues with "Seeking the Past"
Fixed Egon's Stone removing Gloom dropped in the open world
Several fixes to prevent players falling through elevator lifts when walking into walls
Fixed an issue that could cause Orrem, the Reclaimed to be killed instantly
Fixed enemies becoming aggroed during miniboss fights
Player
Fixed a soft lock when cancelling Mether's Severance with a gamepad
Fixed Stray Genessa not being interactable after using Mether's Severance
Fixed an issue with Genessa's Faithful Doubles when using Lost Clotstone
Fixed Clockwork Scythe elemental effects not applying correctly
Fixed Harbinger shades and masks not displaying in the level-up tab
Fixed the player continuing sheep attacks after transforming back into their shell
Fixed a bug that made the Slayer Seal unresponsive
Fixed small parts of Lazlo's leg clipping through armor
Enemies and Bosses
Tweaked the final boss's fire ring attacks
Adjusted The Warden's jump timing and trigger boxes to be more responsive
Adjusted The Warden's positioning so it no longer jumps through walls
Several fixes and improvements to The Warden
Fixed the player being pushed outside the Hexapod arena
UI
Added UI support for Adaptive Difficulty tiers
Updated the Adaptive Difficulty indicator with new, improved icons and made the night mode icon easier to see
Optimization
Added a Low Latency Mode option to the menu (NVIDIA Reflex and AMD Anti-Lag 2)
Fixed issue where the VSync option was missing its tooltip while Frame Generation is enabled
Optimized shadows in the Hub
Texture optimizations
Other optimizations and improvements
Edit: Bring my Ova Back to me is not fixed in this patch, but a fix for this will be added in the next update.