This hotfix resolves some issues reported by players.
It also addresses how fire weapons burn away bodies, gear, and all.
Now, gear and loot from burnt bodies will drop to the floor so you don't lose them.

You can also remove enchantments from the attribute giver NPCs.
If you have a favorite weapon you no longer want to deal radiation damage, or want to remove a low-tier enchantment to replace with a high-tier one, you can!
Thank you to everyone who sent in reports!
✅ Changes
Burned enemy bodies now drop their items. Stackables drop as floating droppables, and non-stackables drop on the floor
You can now pay attribute giver NPCs to remove the specific attribute they gave you
Added more spellbooks as rare treasure chest loot, and widened the mystery fish spellbook pool
Skewers now require a deeper crossing of the fire before they flip which side faces the flame
Customers no longer take damage from hunger or thirst
Slightly reduced base body smoothness
Character rim lighting is now gated by the main directional light, so characters no longer rim light while in shadow
Increased ambient occlusion
🔧 Fixes
Improved controller inventory placement, selection lifecycle, and navigation targets
Improved controller selection indicator placement on the cooking, fishing, bait picker, and tutorial screens
The controller select indicator will no longer stay on screen after cooking and fishing screens close
Fixed the virtual cursor appearing while the cooking and fishing screens own the controller
Reopening the inventory on controller now resumes the selection of the last selected inventory slot
Fixed inventory context placement teardown after a successful placement
DualShock 4 controller glyph selection now works properly
Fixed recipe books welding to your hand after being consumed straight from the world
Fixed the cooking reveal presentation outliving the cook it belonged to
Employee simulation now persists correctly, with compressed snapshots and obsolete data reclaimed from existing saves
Fixed employee simulation checkpoints being lost when loading a different save
Fixed sleeping customers not being returned to the pool correctly
Improved AI pathfinding reliability, including pooled path handling, movement layer tags, and step height
Fixed stale navmesh tile after a shop plot rescan
Remote clients will now properly receive Fishing mastery XP
Droppable spawning is now authoritative on dedicated servers
Fixed the Eat This achievement not triggering on consumable hits to child colliders
Removed duplicate spellbook attribute requirements, and enforced elemental attribute compatibility
Fixed first hit projectile damage on optimized items and trees
Fixed the inventory drag comparison tooltip collapsing
Ultra shadows now stay on Ultra in the graphics options
Fixed incompatible particle GPU instancing
Fixed several item placement issues
Fixed an issue preventing some cooked food, such as Cooked Pork, from being used as fishing bait
Oven cooks left stranded in older saves can be recovered
Cleaning weapons such as the mop can no longer cause melee crimes to employees
Filled holes in the terrain in the crater and off the south coast
One investor outfit colorway is no longer too shiny, and corrected smoothness on several other materials
Fixed a case where the fake rock in the jail dead drop quest would not respawn when saving and loading at specific times during the quest
Corrected guaranteed armor affix matching on crafted armor sets
Legacy unfuelled ovens now open the fuel picker instead of canceling an active craft
Ambient occlusion is no longer lost when video settings initialize before the post-process volume
The player reaction camera will no longer clip through character colliders
Fixed double bloom
Fixed floor tile tag mismatch notifications
Characters should no longer move through the ground while in the cheaper movement mode
Needs-item tags can no longer be removed accidentally
Fixed various disconnect issues
Saleblazers.com patch notes.