Hello Wardens!
We have brought the previous update to the main branch, along with additional fixes and tweaks as listed below.
Thank you for your reports!
General:
- The music filter on death should properly reset if Kronii's death animation ends up cancelling out.
- Holding an input to scroll in the menu should work more consistently now.
- Cutscene music should now pause properly in the cutscene viewer.
- Fixed a bug locking the player in their victory pose after certain cutscene skips in speedrun mode.
- Fixed an issue where choosing to restart during the Secret Sanctum gear pickup sequence would reset to Steel on Steel.
- Generalized language loading in anticipation of additional language options being added in the future.
- Inactive attack hitboxes should no longer activate switches.
Widescreen Fixes:
- Fixed Doorway to Nowhere boss into and Boros boop cutscene for widescreen.
- Fixed the offset of the final score tally at the end of the credits for widescreen.
- Extended the terrain in the tutorial's intro cutscene to account for widescreen.
- Both the shop menu and the countdown timer in KFP Stadium's boss fight should be properly centered now regardless of aspect ratio.
- Crystal Drake's positioning should no longer be affected by the aspect ratio.
Kronii:
- Performing consecutive drill dive cancels (DDCs) while low to the ground should work more consistently.
- Adjusted the drill dash's vertical ledge slide behavior to prevent wall impacts during the slide.
The World Tree:
- Fixed summer World Tree's background in widescreen.
Tidal Camp:
- Added interpolation to Chloe's radar icon in the beach race.
The Space Between Worlds:
- Adjusted the knockback of the boss's orb summoning animation so that she's less likely to pull the player in the same direction that she's moving.
Dark Nest:
- Fixed the death behavior of Iron Wings in the 3D flight sections.
Tower of Darkness:
- Fixed the white flash that occurs during the screen transition after collecting the Golden Gear.