Hello, everyone!
We’re back with a fresh patch focused on quality-of-life improvements, co-op enhancements, and a huge batch of bug fixes! From smoother mob spawns to cleaner multiplayer overlay interactions and visual fixes across the board, this hotfix cleans up the battlefield so you can focus on beating your top scores.

You can find the full patch notes below:
🕹️ \[ADD]
Refund Bonuses: You can now refund your spent bonuses directly on the bonus screen.
Off-Screen Ally Indicators: Teammates located outside the minimap boundaries are now pointed out with directional arrows.
🌟 \[UPD]
Steam Overlay Invites: Accepting lobby invitations now requires confirmation through the Steam overlay for smoother connections.
⚙️ \[FIX]
Co-op & Lobby Improvements
Fixed an issue where matches couldn't start if an invite was received while the co-op window was open.
Fixed an issue where the host/lobby session would freeze after exiting a game.
Steam overlay / Steam client interactions updated for lobby invites.
Client Fixes:
Fixed an issue where client players only saw a single building on the minimap.
Fixed monsters spawning in T-pose on the client's screen.
Fixed missing visual effects (VFX) for spikes on the client side.
Fixed ally dust particles not displaying in co-op sessions.
Gameplay & Balance Fixes
The Serpent Stage: Reroll, Skip, and Ban counts now correctly reset during the Serpent phase.
Banned Gear: Banned weapons and scrolls will no longer wrongly appear during the Serpent phase.
Reroll & Skip Buttons: Fixed UI bug where "Reroll" and "Skip" buttons remained stuck on other selection screens.
Siege Monsters: Fixed siege monsters unexpectedly switching aggro to the player.
Siege Bosses: Bosses spawning during a siege wave no longer switch aggro back to the hero.
Cudgel Weapon: The Cudgel now correctly applies increased damage to bosses as intended.
Ogre Soup: Removed the "Ogre Soup Range" upgrade path.
Alien Mushroom: Fixed an issue where the Alien Mushroom would fail to activate.
Babay’s Black Hole: Now spawns instantly right in front of the mouth.
Altar of Patience: Fixed an issue where the altar continued activating even after stepping outside its range.
Mob Spawns: Improved spawn distance calculations based on character speed so you no longer sprint directly into newly spawned enemies.
Mob Scaling: Fixed size issues and missing spawn animations for various mob sizes; fixed frozen elite monsters in dens.
Visuals & UI Fixes
Kuro-Neko Skin: Fixed the new dark skin for the Bayun not appearing in the hero collection.
Hero Death Effects: Fixed an issue where certain hero components failed to turn transparent/ghostly upon death.
Final Arena Ghost Screen: Fixed the respawn timer screen not turning translucent blue on the final arena.
Twin Soul: Fixed visual bugs including flickering on spawn, beam jitter when moving perpendicularly, and beam disappearing when targets left the frame.
Buildings & Buffs: Fixed inconsistent building icons after unlocking buffs, invisible buildings at session start, and missing spring construction animations.
Localization & UI Overlaps: Fixed tutorial screenshot localization (ensured proper language display), fixed card descriptions and record tooltips not updating when changing language mid-session, and fixed the Menu button overlapping open menus.
That’s all for this patch! Jump back in, test out the fixes, and let us know your feedback on Discord 👈