The time has finally come - it’s EA time! Here’s what awaits you inside:
A fully procedural pain system consisting of many layers: IK-based wound coverage, pain-induced adhesions, and… drumroll… agony!
A completely redesigned cutter tool: it cuts everything along the cursor’s path at once, and its thickness is now adjustable.
The spinal cord system. If you injure Bob's spine, his muscles will be paralyzed, he will lose his ability to feel pain, and he will experience temporary reflex spasms
A shotgun
A health inspection system with X-ray, allowing you to view the characteristics of each individual organ
The ability to spawn all items from your inventory
A new menu - the terminal - where you can get spawn codes and change the scene settings, such as gravity, remove bodies, reset the level, etc.
A new map (very much a work in progress, tbh)
Main menu
Bug fixes
New bugs
To be honest, I didn't manage to do a lot of the things I had planned - for example, I didn't get the new map or the main menu finished, and I didn't implement the achievements system. But... (I'm making a bit of an excuse here) on the other hand, as you've probably realized, I did a lot of other things that I hadn't planned or announced publicly. I hope the game doesn’t disappoint you and brings you some joy :) And remember, this is just the beginning - the game has a long life ahead of it. And in the near future - lots and lots of fixes and improvements. Thank you for your attention :)