Only one small addition with this update:
Memory Leak
You will be forced to take Memory Leak cards at loop start. One copy per loop, max three copies. Because it's fairly easy to end up with small and extremely powerful decks in Endless Mode, this is intended to be of temporary hindrance while still allowing the player to use the deck they've built so far.
That aside, a ton of balance tweaks and bug fixes.
Additions:
(Card) Memory Leak
(Endless Mode) Added an indicator in the small map icon for your current Endless Mode loop.
Changes:
(Pet) Onigiri's healing and HP increase was a flat value that made no sense late game. Changed into 10% of max HP.
(Pet) In the same way, changed Minic's HP increase to be 10% of max HP.
(Pet) Minic and Onigiri's action that raises your max HP will now not be used if you have 9999 max HP.
(Enemies) Some enemies had stats not being modified by difficulty, challenges or Endless Mode. Now all enemies, and all of their phases reflect difficulty. This means that some enemies (specifically some special and final bosses) are now more difficult.
(Enemies) Set cap for enemies HP in Endless Mode to 9999 for normal enemies, and 99999 for mini bosses, bosses and special bosses.
(Enemy) To avoid bugs, eア11すnAèSf's max HP is set to always be 3333 regardless of difficulty, challenges and Endless Mode.
(Enemy) The hidden last boss will now use a specific action only once instead of twice in a row on phase change.
(Mark) First Draw changed to draw these cards ON TOP of the normal initial amount of cards. So, if you would normally draw 5 cards but you have 3 cards with First Draw, you will draw a total of 8.
(Blessing) Divinity will now work only if a card doesn't have Double Use Mark.
(Statuses) Changed elemental statuses to have their cap increased to 100 through Grimoires even when the Grimoires are removed during fight with effects like burn.
(Event) Following the recent changes to the Firepit, its tooltip will now show you how much total HP you need to get its Blessing, in green if you have enough and red if you don't.
(Event) Set the chance for an Enigma room to appear to give less weight to the number of Affliction cards encountered.
(Event) Removed Blood Bank event in Endless Mode.
(Event) Set Death event to not offer a Blessing you already have in Endless Mode. In case you have both, Death event won't appear.
(UI) Slightly reduced the font size for HP values.
Bug Fixes:
Fixed Endless Mode having a chance to make the game crash.
Fixed Endless Mode button not showing its tooltip.
Fixed the post Boss BGM not stopping when starting Endless Mode.
Fixed getting a new game reward in Endless Mode if you saved and reloaded in the first floor, first level.
Fixed some issues with calculating and displaying damage from the Firepit after the recent changes.
Fixed wrong description for Self Destruction action, from "current HP" to "max HP".
Fixed some recently added Achievements getting unlocked when losing a game, despite being supposed to be unlocked only when winning.
Fixed First Draw cards not working on The Maker.
Fixed enemies' initial Countdown value to behave weirdly when the value would go below 2 in Endless Mode.
Fixed being able to keep pets summoned using Ritual card when looping into Endless Mode.
Fixed Parasite's effect still happening after removing it with Panacea.
Fixed shop's rerolls not resetting when going into Endless Mode.
Fixed Hacker's effect (you can find all classes cards) to stay in place in Endless Mode even after losing the Blessing.
Fixed the new game reward to not appear if you restarted the game from within an Endless Mode run.
Fixed a softlock that would happen when using a card that lets you pick from your deck, that has double use, when you only have one card in the deck.
Fixed some issues with cards that let you pick from your deck when used with Double Use Mark.
Fixed cards that, used with an Always Combo Mark, could go over combo 4, creating issues.
Fixed Risk Of Tradition Blessing not resetting its drawn cards counter correctly between fights.
Fixed Oasis Grimoire not giving Water element.
Fixed Risk Of Tradition text being called twice in rapid succession in some rare cases.
Fixed Hydro Gauntlet card not updating its value when needed.
Fixed cards values not being updated, or completely disappearing, when opening the deck or using the "eye" icon to hide and show them.
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