Orcs and Humans!
Big changes are here!
We're pushing a major asymmetry update - shifting how Humans and Orcs play, adding new structures, new units, and reworking old mechanics. This is a bold step toward making each faction feel truly distinct.
And to celebrate, we're running a -30% discount on The Scouring!

Asymmetry Update Changes:
Humans:
- Charge removed from Footman. Replaced with Bash - more powerful, but only available at T3.
- Pillage removed for Humans. Pillage revenue is now customizable in mods.
- New structure: War Forge (upgraded from Smithy). Contains additional research options and is required to build Ballistas.
- Human Ballistas can now enter building floors. New ability: Rapid Fire (requires research in War Forge).

Orcs:
- New structure: War Camp (upgraded from Logging Camp). Berserker Training and Pillage researches moved here.
- "Goblin Archers Range Increase" removed. Replaced with "Goblin Speed" - increases movement speed, available at War Camp.
- Cannon Artillery ability no longer available for Orcs.
- New unit: Goblin Bomber. Trained at Goblin Spyre (formerly Wyvern Spyre).
- New Orc research added: Explosive Spears. Makes Wyvern Riders attacks deal more damage and splash damage

Other Changes:
- Overseers' Blizzard ability no longer damages friendly entities. - Pikeman will no longer be pushed back by Munchers/Cavaliers (but only while attacking!)
- Orc Warlock now spawns 2 skeletons instead of 1 (as it used to be).
- Units no longer regenerate health while in combat (taking damage).
- Various balancing changes of units stats
- Many bugfixes and improvements in all areas of the game

Heroes mode changes:
- Income tax, gold stashes removed from Heroes Mode.
- Flying units are now trained by Orc faction
- New item added: Compact Crossbow. Launches arrows at designated area.
Grab the game at -30% and jump in!
-Orc Group