Hello everyone, the Mid-Autumn Festival is approaching. We'd like to wish you all a happy Mid-Autumn Festival in advance.
[p align="start"][p align="start"]Here's a quick update on where we stand.[p align="start"]Recently, we've been working on optimizations while pushing hard on subsequent content, and art assets are also being advanced intensively.[p align="start"]【Recent Optimizations】 [p align="start"]● Equipment
Added equipment level cap.
Optimized the equipment preview, replacement, and attribute comparison interfaces.
[p align="start"]● Interface
Adjusted the overall layout of the character status interface and optimized the Starstone infusion flow.
Adjusted the combat insight interface to display more monster/character information.
Integrated main and side quest interfaces: optimized quest switching, chapter browsing, and quest confirmation.
Optimized the overall layout of the inventory interface.
[p align="start"]● Resonance / Skills
Integrated skills and Resonance, allowing players to freely mix and match active/passive skills.
After winning daily visible enemy battles, there is a chance to receive Resonance rewards.
[p align="start"]● Combat
Optimized the display of enemy skill attack ranges.
[p align="start"]● Map
Unified the icon rules for locations on the minimap and overworld map, making it easier to identify quest locations, unlock status, character position, and teleport status.
[p align="start"]【Content Progress】[p align="start"]After nearly two months of concentrated production, the overall framework for all chapters except the final chapter has been completed. They are now entering testing and detail polishing, with continuous refinement of flow and gameplay experience. Production on the final chapter has also begun, and the story is gradually moving toward completion.[p align="start"]The respec function has been developed. Going forward, players can more freely reallocate points and try different builds, reducing concerns about misallocating points.[p align="start"]In response to previous feedback on character modeling quality, we've done a round of character visual presentation upgrades, resulting in an overall better look.[p align="start"]At the same time, we've added a large number of combat monsters and town NPCs, reducing the sense of repetition caused by asset reuse and making enemies in combat and characters in towns more diverse.[p align="start"]We'd also like to show you some scenes we've recently produced.
[p align="start"]In addition to the above optimizations and new scenes, we also plan to continue polishing animation performances. We will periodically share the latest progress, and we welcome your feedback.[p align="start"]Thank you for your continued attention, support, and feedback. There are still many areas of the game that need improvement, and we will take it step by step to make it more complete and solid.[p align="start"]Happy Mid-Autumn Festival, and thank you all.[p align="start"]Ignicorvus StudiosSeptember 24, 2026MORE ON STEAMCOZYSPARK IGNITESPrice tracking · player charts · similar games →