- Fixed an upgrade from Zatur and Lantis in the Humanities Store that upgraded Estiox
- Fixed the -50% Mageia challenge that could not be completed
- Fixed the Synchrony accumulation challenge that did not accumulate progress and did not display the progress
- Fixed the exploit that allowed players to play a level regardless of the runic points used
- Fixed Necromancer abilities from triggering at inappropriate times, such as after the character had died
- Fixed the Necromancer’s ability to absorb essence (the Black Mass):
- It might not be destroyed when the Necromancer was stunned
- It might leave particles behind after death, interfering with the orbs
- It might not be destroyed when the Necromancer was stunned
- Fixed an issue where the Necromancer would not destroy all mausoleums (from which skeletons emerge) if there were more than 2
- Fixed the necromancer's circle, which, after releasing the chains, could no longer be destroyed by clicking on it during subsequent appearances
- DirectX 11 has been prioritized over DirectX 12, as it is more stable for certain hardware
- Time now pauses during cutscenes so as not to interfere with the time challenge
- Fixed the rune that creates random mageias. It no longer consumes essence or causes a bug if there isn’t enough essence
- The start of Level VII has been made slightly easier on Easy and Normal difficulty
- Increased the hitbox of the skull related to the secret achievement, and it now appears slightly more frequently
- Fixed cutscenes and tutorials. Restarting the level from the options menu or after losing would cause some cutscenes or tutorials to not play
- Fixed an issue where, under certain conditions, both branches could be unlocked in the Spectres' Humanities Shop
- Fixed text where “blessings” and “miracles” were used interchangeably; now only “miracles” is used.
- Fixed the description of miracles when hovering over a god; the 50% boost from the Humanities Shop was not being visually applied.
- Fixed the description of the rune whose ability repairs the shield (not the door, as previously stated).
- Fixed Arighos’s miracle that reduces Phantoms' spawn time, which was triggering more often than intended.
- The light that appears after completing a level in Church IX had a different material and appeared darker than intended.
- When bosses die and the cutscene plays, the turrets no longer remain active
- Fixed an issue where the final cutscene didn’t play alongside the credits after beating the last level
- Fixed an issue where the paladin would perform his attacks while speaking at the beginning of the level
- Fixed an issue where the gargoyle would attack the paladin while he was speaking at the beginning
- Fixed an issue where the paladin would perform the death animation earlier than intended in the end-of-level cutscene
- Fixed the paladin’s sword attack, which would get stuck if the player had no mageia during the game.
v1.0.4
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