Hey folks, hope you're well! I somehow survived launch week but I'm still deep in the bugfix mines.
This patch largely aims to address the accuracy issues folks are seeing at higher frame rates. It also includes more work to try and prevent enemies from spawning inside walls, an update to the display of the objective marker, and some other things.
I've started replying to fewer things individually to try and protect my time but I'm still reading and taking note of everything. Once I fully wrap up with my day job I plan to sit down and comb through all the feedback again to make sure I haven't missed anything when planning next steps.
Super encouraging to see so many of you enjoying the game! Makes everything feel worth it :D
-Sage
Changes
Various under-the-hood changes to improve player gun accuracy
The objective marker now becomes semi-transparent when the player gets close
Further hotspot adjustments to prevent enemies spawning in walls or infinitely falling off platforms
Handheld launchers now show the launcher icon when rolled as upgrades instead of the generic box icon
Balance
Doubled the projectile velocity of all player gun-like weapons
Increased projectile velocity for non patterned enemy gun-like weapons
Bug Fixes
Fixed flares appearing under the stage
Fixed the “For Safekeeping” achievement referring to the Cannon Ball as the Energy Revolver
Fixed a crash caused by rerolling your weapon augments with fewer than 6 options unbanned
Removed an optimization for enemy and gun tick rates that seems to have been causing guns to be less accurate at higher frame rates
Fixed the “Assault Attrition” achievement not unlocking in hard/riot mode raids