Hello everyone, thank you for bearing with us as we have been investigating the issues you have reported after the release yesterday. Once again, we're sorry you have encountered them at the first place, and like we said in our previous posts, - we've been as unhappy about this as you, and hard at work to find fixes with our 2-people dev team.
Patch notes:
1. Fixed 4k + Windows upscaling
Windows display scaling could accidentally make Unreal think your monitor was smaller than it really was. As a result, the game would sometimes render at a lower resolution and then stretch that image to fill the screen which could make the game look blurry.
2. Fixed the render resolution not changing from 59%
A bug in the options menu allowed users to change render resolution while upscale was enabled but this shouldn't have been possible and it resulted in no visible difference.
3. Fixed a mouse input bug in the color matching puzzle
It was sometimes not possible to interact with the left slot of the color matching puzzle.
4. Blurriness issue
The project uses cutting edge Unreal Engine technologies which did not adapt correctly to non-4K resolutions. We're still working on the issue but have applied a potential fix for the affected users.
With the release of this patch, we're closing the beta branch mentioned at the link below. Thank you everyone for giving it a try!
[dynamiclink href="https://store.steampowered.com/news/app/4094660/view/670629296167976961?l=english"]
We continue monitoring your feedback, so if you have further issues with the game, please let us know at https://rawfury.atlassian.net/servicedesk/customer/portal/1 That way we can investigate your case as soon as possible. We're committed to continue improving the game.
We sincerely hope that with this patch your Rivage experience will be closer to what we have envisioned it to be on the release. Once again, we apologize for any inconvenience caused and we hope you will enjoy Rivage!