First, here's the changelog for this update. Keep reading to the end for details on the upcoming content updates.
UPDATE v1.0.8
FIXES
Obsidian Beacon now applies its bonus to every fifth attack, as intended.
Obsidian Beacon's splash radius bonus increased from x1.4 to x2 to match its description.
Bonuses from multiple Obsidian Beacons now stack correctly.
Amethyst Idol now counts separate Totems toward its activation requirement. Repeated activations of the same Totem no longer count as additional Totems.
Amethyst Idol now applies Rupture to enemies around allied units even when those allies are at full health.
Ghost deaths no longer trigger Twilight Catcher or Amber Drake.
Ancient Idol no longer revives ghosts.
Obsidian Fox now correctly checks whether an Assassin is visible when trying to return it to stealth.
Fixed First Blood's critical chance bonus sometimes failing to apply to the first attack after an Assassin was hidden by Obsidian Fox.
Jade Snake's taunt radius is now centered on the taunting Fighter, rather than the Spellcaster whose health dropped.
Amber Eagle now counts attacks correctly. Attacks that damage multiple enemies, such as bouncing Witch Doctor lightning, no longer advance its counter multiple times.
Silver Idol now explodes a randomly selected allied Fighter corpse instead of always selecting the same one.
Healing attempts on units already at full health no longer make subsequent heals weaker.
Tentative fix for a crash when saving or creating backups. This is a very speculative fix for crashes reported by Corpus Maximus (thanks) starting on 1.0.6, we couldn't find a clear source of a crash and we have reached to the player to try to find out more about the issue.
Improved detection of invalid data when loading saves.
BALANCE
Juggernauts now belong to the Machine of War family instead of the Fighter family, and they spawn from the Factory instead of the Barracks. Thanks to Chromasoma_J for the feedback.
UI AND TEXT
Added a description for Vampiric Claws and clarified its stat label to explain that healing happens when Rage is triggered. Thanks to Funk and Shadowbell for pointing out the confusion.
The unit tooltip in the bottom-right corner now shows current Rage stacks and the Rage cap while the unit has at least one stack. Thanks to liam for the feedback.
Fixed Goldcaller's description referring to the unavailable Plunder Advance upgrade. Thanks to Ironman_Isomer for reporting this.
Added a secondary tooltip explaining critical gold drops to Goldcaller, Golden Spearhead, and Ethereal Golden Spearhead. It shows the current chance, gold multiplier, and upgrades affecting each.
VISUALS
Totem activation effects now stay attached to the Totem while it moves, fixing beams starting behind it during fast camera movement.
Projectile impact effects now match the actual splash or flask effect radius.
Fixed fade-in effects sometimes being skipped when loading a save.
PERFORMANCE
Improved performance when using Jade Wolf, especially with large armies.
CONTENT ROADMAP
This is what we are planning to add in our first major update (1.1.0), probably at some point in October, but possibly at the beginning of November.
BRAND NEW CONTENT
Upgradeable weapons that replace the fireball.
Expansion of the blight tree.
Biome and miniboss content.
Cursed tiers for all the units, and also a few cursed totems.
ART IMPROVEMENTS
Unique skins for all existing rarities
Unique skins and weapon sprites for the existing Chieftains.
Chieftain appearances in battle will match their portraits.
FEATURES
Modding. NOTE: This will be data modding, you won't be able to create new game logic with this but you will still be able to reuse any of the existing mechanics in the game in very creative ways. We'll share more information about this soon.