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BETA update v0.9.17b

Winnie's Hole · Community Announcements · September 23, 2026

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Changelog

Stalemate situations

We're finding certain builds in the game can get into a stalemate where both Winnie and the enemies are unkillable. For example, Spike/Counter builds with no offense rely on the enemies attacking, and so over time I've been adding attacks to pretty much every enemy to accommodate this... Still, it's not been the most ideal solution because this means everything becomes more homogenous.

I've really wanted a way to have enemies which don't need offense and are still a threat, and been thinking about a mechanic like environmental damage in an autobattler...

This is actually what first inspired the status effect Hunger, which inflicts Physical on everyone at the end of each turn. So far Hunger has mostly used in a single Virus Strain, but we do have more synergies coming for it.

Testing Hunger as a stalemate solution

In this Beta I'm trying an idea to help increase the pressure as a battle progresses, but in a way which gives you agency over in it.

+1 Hunger only if pressing the End Turn button

No Hunger is gained if a turn ends naturally from capturing all the brain / using all blocks

This will need further balancing for some Virus Strains if continuing this direction, but I wanted to release it for testing and feedback.

I think it changes the gameplay to have an extra layer of strategy which has more depth than it seems because it subtly affects the way you play, but you still have enough agency to build towards or away from utilising it.

Benefits:

Downsides:

Balance

Bug Fixes

To access the Beta:

  1. Right click Winnie's Hole in your Steam library, select Properties.

  2. Select the BETAS tab and choose the Beta you want to install.

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