
General Enemy AI Improvements
Enhancements to enemy behavior, aggression, reaction timing, and overall combat coherence.
Overall Enemy Balance
Progression is now more stable and fair, reducing unexpected difficulty spikes.
More Accessible Parries
The parry window has been slightly expanded for better consistency and responsiveness.
Slower Enemy Attack Patterns
Certain attack sequences have been adjusted to be more readable and predictable.
Animation Fixes
Fixed an issue when executing two enemies simultaneously.
Fixed a bug that allowed the player to jump during a finisher.
Impact & Knockback Corrections
Corrected the knockback direction when hit by the Slave’s projectile.
Fixed an issue where the shielded Undead rotated incorrectly upon receiving certain hits.
Fixed an issue where falling Birds were not correctly registering their impact on the Samurai.
Improved Difficulty Balance
Easy, Normal, and Hard have been rebalanced to provide a more coherent early-game experience.
Minor Bug Fixes
General small issues resolved to improve stability and gameplay quality.
Additional balancing adjustments will follow based on community feedback. Thanks for your support! 😊
How to Access the Beta Steam → Properties → Betas → Open Beta