Update - The Headlands – ea.0.22.8
Save system overhaul today and some balance tweaks.
A lot was changed under the hood. All existing saves carry over automatically - no need to start over, the game migrates them the first time you launch.
Tested it a lot and the transition must be smooth. But if something breaks in your specific case - I'm always here!
New
- Adjustable autosave interval (5 / 10 / 15 / 20 / 30 / 60 min, or Off)
- Per-slot save history: a small button next to each slot opens a list of previous saves - roll back your progress anytime, even if nothing's broken
- Manual and automatic saves no longer overwrite each other.
- Added "delete save" button in save history panel
- Game saves on new day start (only if autosave is enabled)
Improvements
- Save file significantly reduced in size (10MB => 60KB). Way less disk space, faster loading, faster saving.
- A corrupted save now falls back to the last good one instead of just failing
- Fixed a few cases where fresh progress (selling crops, contract progress) could slip past autosave
- The "Continue" button now shows exactly which slot and when it was last saved
- Game knows when the last save was and warns you on exit
- Autosave count is reduced to 10 saves that are used in cycle
- Some preparations for cloud save integration.
- Tuned some contract rewards. Some story contracts were way below market value, others were way above.
- Tweaked Class-3 tractors. Trempel is not useless anymore, Boar is balanced.
- Reduced Kivi's wear intensity.
As always - thanks for playing and reporting issues!