We're back with a long-overdue update, and it's a big one! It's packed with fixes and updates, and we've even added something new for players and modders.
Master Explorers can now spend their hard-earned treasure on additional weapon upgrades. Mages afraid of spiders can turn on the Arachnophobia filter and face creatures that have fewer legs. Modders can now write action scripts inside the editor to form exciting events. Have you encountered Ghost Ladies disappearing behind the walls? We got it covered!
All that and much more!
ːtreasurepileː New
Additional 7 weapon upgrades and a new shop section added to the game to use the hard-earned treasure from secret hunting
\[Fire Rings] Blaze Surge - 25% chance to trigger Blaze Surge after killing an enemy with Fire Rings, triggering 50% increased attack speed with Fire Rings for 5 seconds
\[Spellstriker] Pierceblast - Normal attack penetrates one additional target
\[Frostweaver] Frost Mastery - Remove ammo cost for the Secondary Attack
\[Pyroblast] Fiery Warmth - Receive 50% less damage from your own Pyroblast explosion.
\[Storm Gauntlets] Lightning Reach - Increase the lightning reach distance by 20%.
\[Faewood Crossbow] Sylvan Afterbite - Killing an enemy with a primary attack has a 25% chance to spawn a poison AOE cloud at the enemy's position (only damaging other enemies).
\[Staff of Chaos] Focus Blast - Decreases the projectile spread by 50%.

Level Editor
Action Script
You can now write action scripts inside the level editor to spawn effects, enemies, activate other objects, hurt or heal the player, wait for a duration or for the player's health to drop below a specific amount, and more! The best part? You can share these scripts with fellow modders!
Settings
New input setting to allow mouse look while playing with the controller.
Arachnophobia Filter - we've heard some of you aren't on the best terms with spiders, so we added a filter that turns them into something else.
ːmagicpiggletː Updates
Saving and loading game progress got another safety layer to prevent profile corruption. This includes a fix for a bug that keeps the game on a black screen when entering it.
Shootable switches can be hit by Stormgauntlets as well now
Banshee enemy can be hit when charging now, but for 50% less damage
Enemy Spawn Sound updated - slightly changed, louder, and can be heard from a greater distance
Secret shootable Switch from E1L02 moved to a slightly more visible place
Rat Mount look / rotation speed increased
When navigating the menu with the keyboard, the 'F' key is now used for confirmation instead of 'E' to prevent clashes with Next / Previous Tab selection (Q/E).
Minimap navigation updated so it uses gameplay controls instead of a separate, fixed one
If your movement keys are ESDF, then those will be used for minimap scrolling
Toggling minimap mode (and flipping Lore pages) is done by the "Use Consumable" key, and Marker type is changed with Next / Prev Weapon keys.
Level Editing / Modding
Sprite Atlas support added for Custom Decor
Grenade, Special Attack, and Death hand sprites are now moddable
Custom liquid tiles in the tileset will replace original liquid tiles
New "Invisible Switch" type - one-sided.
Connection lines of selected/hovered objects are now shown as thick white lines to easily see them in the mess
All enemies are now moddable
Additional tiles and decor
When using a custom tileset, you can decide for each level in your adventure which tileset it uses - custom or classic.
ːsilverskullpieceː Fixes
Creature counter in some levels decreases after loading the game (usually when blocks that enemies stand on are destroyed)
Moving Walls keep moving after being destroyed (making phantom wall killers out of them)
Achievements 'Drastic Measure' and 'He's out of Gum' are not doable with the Bloodmage class
Some Blood giblets and splatters still spawn even when the Gore Setting slider is set to 0
\[The Mines, The Dark Citadel, Frostfell's Peak, Winter's End Tomb] Texturing issues
Volumetric fog effect disappearing on load game in some cases.
Edge case with Switch object states not saving properly (mostly affects custom maps & combinations where switches start in ON state and are being reset without activating them first)
Glitch in Secret Level of Episode 3 that can soft-lock the player
GameProfile corruption resulted in an empty file which couldn't be loaded
Banshee following through walls
Banshee appearing outside the level geometry
Wrong position of Easter egg Painting in E2L06
Chaos Staff sprite positioned glitched after running out of ammo and auto-switching to next weapon
Grimoire attack animation sprite's hand cut off
Herbert the Rat moved from an enclosed space in E2L05
When entering the passage while an enemy creature is on the other side, the player can get pushed into the air and softlocked.
Hiding Lore scroll while switching lore page draws "weapon" but doesn't hide the lore page
Switching between Lore Scrolls in custom levels not working
Issues with Scorchlash orbs
Fire Golem glitched frames fixed
In Settings, navigation between some options is not working correctly (skipping options or not being able to select the next ones)
Disabled Water Wheel keeps spinning after loading a save game
Ironclad Goblins have no movement/walk sounds
Looking at the interactable object that was just activated won't make it interactable until you look away and back at it
Game Difficulty for user adventures is always Journeyman (Normal) regardless of your choice
Typos in Level Editor
Wizordum is currently 50% OFF as part of the Boomstock festival! So this is the best time to get into the game if you haven't played it yet.

[dynamiclink href="https://store.steampowered.com/app/1715590/Wizordum/"]
In other news, Wizordum got featured in one of the latest PC Gamer magazines (issue 425) under PC Gamer's Best retro FPS games! We poured a lot of love into this one, and it’s incredibly cool to see Wizordum recognized alongside so many great games

We would also like to thank you for your wonderful reviews! We are closing in on 900 reviews, so if you played the game, we would appreciate it if you could leave a short review for us. Thank you!

We'll have more exciting news to share with you about Wizordum very soon!
Thank you for playing, and stay great! ːmagicpiggletː
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