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Achievements, difficulty levels, balance and gameplay improvements.

Returns Outlet Simulator · Community Announcements · September 22, 2026

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Hi everyone,

Everything’s ready for the next official update. This time, we’ve prepared, amongst other things, the option to choose the difficulty level for a new game (which comes with some game balance changes) and the long-awaited achievements!

Achievements

Now available; some will unlock automatically when older save files are loaded, whilst others will unlock once the conditions are met again. This is the first set of achievements, and we plan to introduce more in the future.

Difficulties:

As for the difficulty levels, we have divided them into the following modes:

Relaxing—which most closely mirrors the only previous game mode; the pressure is low and progress is steady

Standard—which is the default difficulty level

Hard—intended to be a much riskier challenge; you can lose a lot more on the pallets, so it’s recommended to make thoughtful purchases; customers will also be more demanding

Mystery—a mode similar to Standard, but all pallets are replaced with mystery pallets! As a result, some perks are modified; they no longer unlock pallets of a specific category but instead cause that category to be requested by customers, whose numbers will continue to increase as you unlock these types of perks.

Currently, you can only set it when starting a new game! You can't change it later.

In the near future, we'll also add the option to customize the game's difficulty settings, but that feature isn't ready yet.

As a result, we’ve made some adjustments to the game’s balance, mainly across the different difficulty levels. Please let us know if you think these adjustments provide enough of a challenge—we can always tweak them further.

We’ve also revamped the product pricing interface; it now includes more useful information and special buttons that make it easier to quickly set a specific markup or discount. Price will now have a much greater impact on an item’s sales.

Another feature—this time designed to make gameplay more convenient—is the ability to cycle through the items you're holding and those in your basket, so you can choose which one to take out first.

This feature has also been added to the workshop, which means you can repair items one after another without leaving the workshop!

This is just the beginning of the improvements that we plan to add, but our to-do list is still long, so we can’t officially say when we’ll add the next ones. Most of them, of course, are based on your suggestions.

Let us know what you think about the current changes; we invite you to join an honest discussion about the difficulty levels, and we hope you'll help us find the right balance. As usual, a detailed list of changes is available below:

General balance:

Gameplay improvements:

Fixes:

Build V0.97.3.

Thank you for your amazing patience and support while we work hard on expanding the game!

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