⚜ SteamCozy

Home / News / Striving for Light

Season 3 Content Update

Striving for Light · Community Announcements · September 22, 2026

Read the original on Steam ↗


▶ Watch on YouTube



Season 3 - Corruption League & Race Event is upon us!



Season 3: Corruption Leaguestart: September 23rd (7 pm CEST)


Corruption Race Event: September 25th - 27th (7 pm CEST - 7 pm CEST)


To join the race drop a message in the race event channel on our discord.

Welcome back Wanderers!

We are happy to share the patchnotes for the season 3: Corruption content update version 1.1.1.0 for Striving for Light.

Our main focus for season 3 alongside providing new content was to refine the already existing content and systems. Over the last updates and seasons we introduced so many new systems that we felt it was just about time to dig back into some older systems and tackle the feedback we received over the last seasons.

Corruption is spreading quickly in the vast lands of Ankerath! We are calling you to end this darkness!

In Season 3: Corruption you will be able to bend and adopt corruption. You will be able to modify maps even after they got corrupted. Maps have the chance to spawn corrupted and there are higher chances maps can corrupt on applying modifiers.

But there are new powers arising from the depth of corruption!

New Features


Corrupted Skillgem: Corrupted Chains



Each attack has a chance to unleash corruption on nearby foes that chains, replicates and intensifies based on your skill stacks.



Corrupted Chains is a rare and powerful skillgem that triggers of melee and range attacks. It can endlessly scale in damage and chain count solely by its skill stacks. The chains surpassing obstacles and map boundaries making this skill a flexible addition to a big array of builds.


Void Cat & Corrupted Aura - Cosmetic


The supporter pack DLC got 2 new cosmetics! The void cat and a corrupted aura that showcases your corruption level by the amount of orbs following you on every footstep.





Enemy and Trap damage UI indicators


We added enemy and trap damage indicators to the global UI so that you do not need to remember the map damage numbers of the map you are currently player or revisit the pathfinder to recall these map stats.



Reworked Descent Defense World Event


We are making big changes to the descent defense, so that each defense encounter has sort of a fixed duration that can not infinitely be increased by adding modifiers.

These changes target to make descent defense more interesting and challenging while keeping the duration reasonable.


Major Improvements


Changes to Dodge:


Dodge has a new visual effect to clearly indicate invincibility times.



There is now a guaranteed window of vulnerability after a dodge has ended. Chaining dodges remains untouched with the only difference that after each dodge there is a short frame of vulnerability to prevent permanent invincibility that was an issue before.

This change was up for public beta testing for several months, we went into more detail about the dodge changes at our recent beta post at: https://store.steampowered.com/news/app/1646790/view/675120844883625727?l=english

Backup System for Savefiles


The save system got improved and a new backup system was added that creates additional backups and restores in case of file corruption.

Default Movementspeed


The default movementspeed on all characters was increased for a smoother start.


General Balancing:




Skills Rebalancing:




Character Specialisations:



Dark Wanderer:


Darokin:


Goladir:



Weapon Rebalancing:



Melee Weapons:


Range Weapons:


Trinkets:


General Improvements:




Bufixes:




In case you encounter any issues never hesitate to report them i.e. on our discord.

You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.
Striving for Light MORE ON STEAMCOZYStriving for Light 82.7% positive · 104 reviews Price tracking · player charts · similar games →