Season 3 - Corruption League & Race Event is upon us!
Season 3: Corruption Leaguestart: September 23rd (7 pm CEST)
Corruption Race Event: September 25th - 27th (7 pm CEST - 7 pm CEST)
To join the race drop a message in the race event channel on our discord.
Welcome back Wanderers!
We are happy to share the patchnotes for the season 3: Corruption content update version 1.1.1.0 for Striving for Light.
Our main focus for season 3 alongside providing new content was to refine the already existing content and systems. Over the last updates and seasons we introduced so many new systems that we felt it was just about time to dig back into some older systems and tackle the feedback we received over the last seasons.
Corruption is spreading quickly in the vast lands of Ankerath! We are calling you to end this darkness!
In Season 3: Corruption you will be able to bend and adopt corruption. You will be able to modify maps even after they got corrupted. Maps have the chance to spawn corrupted and there are higher chances maps can corrupt on applying modifiers.
But there are new powers arising from the depth of corruption!
New Features
Corrupted Skillgem: Corrupted Chains

Each attack has a chance to unleash corruption on nearby foes that chains, replicates and intensifies based on your skill stacks.

Corrupted Chains is a rare and powerful skillgem that triggers of melee and range attacks. It can endlessly scale in damage and chain count solely by its skill stacks. The chains surpassing obstacles and map boundaries making this skill a flexible addition to a big array of builds.
Void Cat & Corrupted Aura - Cosmetic
The supporter pack DLC got 2 new cosmetics! The void cat and a corrupted aura that showcases your corruption level by the amount of orbs following you on every footstep.


Enemy and Trap damage UI indicators
We added enemy and trap damage indicators to the global UI so that you do not need to remember the map damage numbers of the map you are currently player or revisit the pathfinder to recall these map stats.

Reworked Descent Defense World Event
We are making big changes to the descent defense, so that each defense encounter has sort of a fixed duration that can not infinitely be increased by adding modifiers.
- Intensify defense modifier does not increase enemy spawn amount per wave and keeps them at an appropriate duration. Therefore, the intensify modifier increases enemy HP by 50%.
- Prolong Descent Defense Modifier now adds a dedicated new defense section instead of increasing wave duration, which delays the reward for one descent encounter but increases your chest reward by 2 chests (instead of 1 before). For each additional added defense wave enemy hp increase by 20%.
- Each defense descent section does now grant exp additionally to the granted exp when finishing the entire descent defense world event.
- Orbiting blades do not have fixed spawn radius
These changes target to make descent defense more interesting and challenging while keeping the duration reasonable.
Major Improvements
Changes to Dodge:
Dodge has a new visual effect to clearly indicate invincibility times.

There is now a guaranteed window of vulnerability after a dodge has ended. Chaining dodges remains untouched with the only difference that after each dodge there is a short frame of vulnerability to prevent permanent invincibility that was an issue before.
This change was up for public beta testing for several months, we went into more detail about the dodge changes at our recent beta post at: https://store.steampowered.com/news/app/1646790/view/675120844883625727?l=english
Backup System for Savefiles
The save system got improved and a new backup system was added that creates additional backups and restores in case of file corruption.
Default Movementspeed
The default movementspeed on all characters was increased for a smoother start.
General Balancing:
- Movementspeed multiplier is now limited to 3 (was unlimited before). This made dodging almost indistinguishable from normal movement
- Higher map tiers are now appearing slightly later. We wanted to extend the early game slightly as we felt new players got overrun by high damage multipliers on tier 1-2 maps quite early.
- Improvements to new maps/enemies: The attack speed of the new enemies/bosses on the jungle and skypath map has been reduced.
- Rift enemies have increased hp scaling on higher rift levels.
Skills Rebalancing:
- Lightning Strike [Range On Attack] base damage got increased to 35 (was 20). Lightning Strike now has higher scaling with skill stacks. The lightning strike spawn algorithm was improved to make this skill more useful and targeting enemies more reliable.
- Colossal Strike [Melee Attack Replacer]: Now additionally increases melee damage by 50% (was 0%)
- Projectile Shield (Range Attack Replacer]: Increases your number of projectiles by +1 (was 0 before) Attackspeed reduction got removed (was -20%)
- Trembling Ground [Melee Attack Replacer]: Attack speed reduction got reduced to -30% (was -50%)
- Melee Construct [Melee Attack Replacer]: Attackspeed reduction was removed entirely (was -50%)
- Glaring Light [Melee On Attack]: Energy Cost reduced to 1 (was 2), Endurance Cost was reduced to 1 (was 2)
- Cinderfall [Melee On Attack]: now reduces attack speed by 10% (was 0)
- Reduced sanguine leech legendary melee ability spawn chance to 2% (was 5%)
Character Specialisations:
Dark Wanderer:
- Loopwarden: Higher initial rotation radius to be more useful with lower AoE size.
Darokin:
- Radiant Wisp: Additionally grants companion damage +10 (was 0), condition damage +5 (was 0)
- Wall of Light: Additionally grants condition damage +5 (was 0)
- Solar Touch: Additionally grants condition damage +5 (was 0)
- Everburn Wisp: Additionally grants companion damage +10 (was 0), condition damage +5 (was 0)
Goladir:
- Hammerstorm: Additionally grants Attackspeed +30% (was 20%), Endurance Regeneration +2 (was +1 Energy Regeneration)
- Arc of Might: Melee Range +20% (was +15%)
- Endless Cleave: Melee Range +30% (was +20%)
Weapon Rebalancing:
Melee Weapons:
- Balistic Barkwood: 6 Damage (was 4)
- Dagger: 10 Damage (was 8)
- Magic Shield: 14 Damage (was 12)
- Earthshaper: 8 Damage (was 6)
- Poisoned Blight: 10 Damage (was 9)
- Light Piercer: 8 Damage (was 6)
- Sealbreaker: 8 Damage (was 6)
- Bonebreaker: 10 Damage (was 8)
- Pitch Fork: 11 Damage (was 7)
- Molten Edge: 9 Damage (was 8)
- Longsword: 9 Damage (was 8)
Range Weapons:
- Butterfly Staff: 12 Projectile Damage (was 8)
- Elder Branch: 8 Projectile Damage (was 6)
- Herd Staff: 6 Projectile Damage (was 4)
- Cinnamon Star: 11 Projectile Damage (was 12)
- Darkness Staff: 8 Projectile Damage (was 5), Projectile Range increased to 500 (was 400)
- Darokin Staff: 8 Projectile Damage (was 6)
- Ice Focus: 11 Projectile Damage (was 10)
- Woodweaver: 14 Projectile Damage (was 10)
- Unstable Potion: 8 Projectile Damage (was 7)
Trinkets:
Mirror of Deflection: Active Trinket ability adds +40% Projectile Range, deflection is now working on all targets
General Improvements:
- Improvements to minimap: Minimap is now zoomed out more, to have better map overview. The minimap fog of war overlay now covers the entire map on rifts as well to prevent leaking the level layout ahead of time.
- Reduced the visual size/thickness of the druid range totem projectiles to make the screen more readable
- Increased the damage number visual distribution for better readability
- Skill shards have improved visual effects to improve visibility of dropped shards.
- Improved map decoration object animations.
Bufixes:
- Fixed a seldom occuring crash when clicking on a skillnode when having a certain combination of skills/ cosmetics active/selected
- Fixed wrong Player orientation after dodging
- Fixed not working tooltips on hovering over character image in stats window to view default character stats
- Fixed a potential crash when using cyclic might attack replacer together with melee attack effects and switching scenes between skilltree
- Fixed wrong damage numbers on tooltips for skills that only scaled with skillstacks
- Fixed legendary trinket ability notification
- Fixed a bug when closing pathfinder with esc that would lead you into an empty map
- Fixed mirror of deflection trinket ability not deflecting upon all enemies
In case you encounter any issues never hesitate to report them i.e. on our discord.
You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.
