Today's patch includes several fixes and small adjustments. We still have quite a bit more on the list, but we didn't want to hold off as there are quite a few already included and it just makes the current experience nicer.
- Changed all "Completed Quests" passive Prestige Upgrades to show a plus instead of a star to match with other similar Upgrades
- Increased Market restock to 500% of the original speed to make it usable more frequently
- Increased all Market stock by 100% except Animals to be able to trade larger amounts at once
- Increased Animal space by +5 for each Animal type that is currently accessible. This also gets rid of not obtaining a new Animal type after fulfilling its prerequisites for the first time because space is full
- Potion recipe buttons in the Alchemy menu now display potion costs when hovering
- Adjusted Lich (big, blue fire skeleton) attack animation
- Changed resource points like the Wheat field to pick up input while menus are open to collect outside of menus while they are open
- Fixed all Tavern distributions that consume 3 or more resources to display the correct icons
- Fixed several typos in English localization
- Fixed resources that were not restocking properly on the Market
- Fixed Trading Policies to not change alignment as the threshold grows
- Fixed trading Animals on Market not to be capped by remaining Animal space
We still got two for example reports open which affect Workers that believe to be on a Festival while they are working in their area and therefore not allowing to upgrade them. Theo ther one is a rather specific Prosperity situation where the maximum displayed is not the one that is achievable. For the latter one - should you encounter it - you can pause your distribution completely through the checkbox in the menu, wait for Prosperity to drop to 0 and then wait for a while longer (preferably 1 or 2 minutes) for it to fully reset. Afterwards it should accumulate as expected.
These seem to be rather rare but we still want to make sure this doesn't happen in the future anymore. However, we still need to get to the root cause of these happening and then make sure that fixing these won't cause new issues.
Alongside these planned fixes, we want to include QoL enhancements, such as being able to see how big the current range of Units is inside the formation selection or allowing drag & drop to quickly rearrange Units in formations - and more!
Thank you for your continuous support! We appreciate it a lot and try to keep improving the game as much as possible ❤️