Quality of Life - Patch v1.0.18
Released on 9/21/2026
Focusing on Quality of Life, and of course some bug fixes.
Quality of Life Improvements
Faster Player Speed: Option to enable faster hero animations and UI animations can be toggled on/off in Gameplay Settings.
Additionally, left-clicking anywhere on screen to skip the animations of the item rewards, ability selection, and blessing selection entirely
Camera Auto-focus: Option to turn on camera following during enemy turns can be toggled on/off in Gameplay Settings
Chest Auto-loot: Chests can now be auto-looted by checking the auto-loot box when leaving a level (similar to auto-looting gold)
Starting Traits: Stance Mastery (Knight) and Aura Mastery (Paladin) can now be configured in the party management (inventory) screen.
Knight (Stance) Ultimates: When inspecting the Knight's changeable Ultimate Ability (Titanic Crush vs Execute), you can now switch views to see the other Ultimate
Combat Log: Re-vamped full size combat log to better show each event - damage, buffs, debuffs, etc. Click the Combat Log in the bottom right during combat!
Ability Bar: Abilities can now be moved across the bar during combat (open your inventory), not just on the map
Multiplayer Hits: some guards are now in place to prevent wasted abilities. When multiple players are attacking the same enemy that has just died from another players attack, the remaining heroes attack animations will cancel and not spend AP or cooldown on a wasted ability.
2 Hero Party: Mastery Experience gained for each hero increased by 50% to make up for experience a 3rd would've gained
Bug Fixes
Paladin can no longer use multiple Divine Intervention blessings after reviving during combat
Radiant Pearl (Item) now shows the radius effect in the item's description and tooltip
Redemption (Paladin) tooltip healing now displays the correct healing amount based on damage
Fixed Endless Hunt (Item) to restore movement after killing an enemy with Steady Shot (Ranger)
Quest Items are now longer randomly sacrificed during a specific Act 1 Mystery Event option, when asked to give up a random item
Fixed an issue with buying Ability Tomes where sometimes the promised rarity was never generated as a choice
Ogre Brute no longer switches targets when attacking him while he's Taunted
Fixed Gambit (Assassin) to no longer grant multiple AP to the team when killing with a multi-hit ability
Curses no longer say they can be cleansed at Rest Sites, but can be cleansed upon Act completion
When Taunt is inflicted as a result of another hero (ie. Misdirect), the Taunt effect now applies the "Taunter's" modifiers for increased Taunt duration
Fixed Reaping Band (Item) to properly stack when attacking multiple Weakened enemies
Fixed an issue with Draconic Sigil (Item) sometimes consuming on-hit immunity when an ally buffs them
Fixed an issue with deleting and creating Save Slots that would sometimes overwrite another Save Slot
Fixed an issue with Grek (Elite) re-targeting a Stealthed character when they are nearby
Certain lag inducing visual effects now scale down when graphics quality is set to medium or low
Vigilant Guard (Knight) now properly applies Armor at Tier 2+
Fixed a Multiplayer issue where multiple players clicking on the hooded figure (or other cinematics) would result in multiple copies of dialogue choices appearing
Hallowed Lantern (Artifact) now properly reduces Elite HP
Mage Tower boss now scales with difficulty
Fixed various typos
Balance Adjustments
Falcon Strike (Ranger)
Damage Increased: 6/10/10/14 -> 8/12/12/16
Taijitu (Monk Ultimate)
AP granted at Tier 4 can only be granted once per turn (instead of infinitely)
Murder (Assassin)
Number of casts for damage multiplying capped by tier level: 5/6/8/8 max casts